I am encountering issue where pieces of geometry does not seem to load in at high view distances (300,000). Here you can see parts of Vivec city missing. In general it doesn't seem to me that the view distance is as high as its supposed to be.
I only use the water shader mod.
Missing geometry at high view distance
- psi29a
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Re: Missing geometry at high view distance
We need more info:
OpenMW version, OS, video card... etc
OpenMW version, OS, video card... etc
Re: Missing geometry at high view distance
OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
Windows 10
1080 GTX w/ latest drivers
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: Missing geometry at high view distance
From a daily build then?
Re: Missing geometry at high view distance
Yes I downloaded the dev build because it was required to get water shaders working afaik. It's v0.49 with the revision mentioned above.
Last edited by sodamouse on 19 Aug 2022, 13:56, edited 1 time in total.
Re: Missing geometry at high view distance
After some testing, this issue does not exist in 0.47 non-dev build. Is there a way to get my saves to be compatible with this version?
- psi29a
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- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: Missing geometry at high view distance
So it does not happen in 0.47; does in 0.48 and also in dev builds?
Have you tried 0.48 and dev builds without the "water shader mod'"?
Have you tried 0.48 and dev builds without the "water shader mod'"?