GetStat, SetStat, ModStat for base/unmodified stat values
GetStat, SetStat, ModStat for base/unmodified stat values
Having GetStat, SetStat, ModStat variants to return unmodified/base attribute and skill values to be able to work with them in mwscript, regardless of fortify/drain/damage effects.
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- Posts: 47
- Joined: 09 Feb 2015, 13:31
- Gitlab profile: https://gitlab.com/mym34
Re: GetStat, SetStat, ModStat for base/unmodified stat values
That would be great for modding. I'm thinking specifically to level progression mods.
But as I understood, it won't be available in mwscript.
I hope they'll add it in lua scripting soon.
But as I understood, it won't be available in mwscript.
I hope they'll add it in lua scripting soon.
Re: GetStat, SetStat, ModStat for base/unmodified stat values
So, will this be possible to mod with lua in next 0.48 version?
I'm finding it hard to find any lua documentation for releases candidates.
I'm finding it hard to find any lua documentation for releases candidates.
Last edited by Dadinjo on 03 Dec 2022, 21:22, edited 1 time in total.