I am using version 0.47 and currently running the Total Overhaul mod list.
However, some meshes are shiny. I managed to fix some by deleting the mesh file because i knew which mod added it.
I have the apply lighting to environment maps = true in the [Shaders] config but i do not think it does anything. Is there a way to fix all meshes at once???
Edit : Figured it out. In the laucher go to advanced settings and turn on bump/reflect map local lighting.
Shiny meshes on 0.47
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Shiny meshes on 0.47
Last edited by djgs11 on 21 Apr 2021, 03:48, edited 1 time in total.
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Re: Shiny meshes on 0.47
If any1 Is looking here for the solution i figured it out.
You need to mess around with the openmw launcher advanced settings.
I beleive the option is called bump/reflect map local lighting.
You need to mess around with the openmw launcher advanced settings.
I beleive the option is called bump/reflect map local lighting.
Re: Shiny meshes on 0.47
Since this checkbox controls the "apply lighting to environment maps" setting's value, I suppose that an initial
statement was incorrect.
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Re: Shiny meshes on 0.47
Thing is i did have apply lighting to environment maps = true in the settings.cfg I trully dont understand why it wasnt working.
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Re: Shiny meshes on 0.47
I'd guess either a typo or you'd accidentally put it in the wrong section.