johndh wrote:You know I never actually said it was supposed to be a parkour game, right? I said racing platformer, and then when you misunderstood what I meant, I clarified that I'm not talking about an actual parkour simulation but rather a very simple platformer, but somehow you're still going with "totally a parkour game" for some reason. I'm trying to give you the benefit of the doubt and assume you're not deliberately missing the point.
DestinedToDie wrote:
You need changes in the source code.
You seem awfully confident in what the source code allows and doesn't allow, for someone who admits to not knowing any programming.
Have you tried making any changes to the camera? If not, I don't see what basis you have for your confidence. Besides, there are three camera modes: a first-person "free look" mode, a third person locked camera, and a vanity camera. Regardless, this is a tangential nit-pick that doesn't really undermine the core point that making a Morrowind knock-off doesn't do much to show in any impressive way what can be made with the engine.
Your collision box is still going to be same.
The collision box is whatever we make it, no?
I´ll give you the green light.
I don't recall asking your permission, but given your apparent vision for this project thus far, I don't think I'm interested. I hope it all goes well for you.
Hey, JohnDH, I find it funny you complain about the progress of the ES while you didn't do anything to help for a while. Everyone has ideas man, but if we find your idea shit, we won't help you on realising, alright?
And also, I would like to ask everyone to stop complaining about the "genericity" of the ES. The point is to showcase, mostly, graphical capabilities. and what is possible to do with a little effort, without touching the base code of the engine. . Such as, and not limited to: Quests, Environments, bad dialogue, good dialogue, shitty scripts... And the likes. The ES however needs to stick to a theme, which is both generic, and non divisive. I won't work on a platformer, and a platformer is not an rpg. And most people working on the ES also think so. The peeps behind the ES mostly want to be working on... An RPG! (DUN DUN DUUUUUUN)
And the medieval theme, unfortunately, is the most generic, and well versed theme for such an example game. It isn't divisive, or not a lot, and it works very well to showcase RPG capabilities.
So hey, want to make a diablo clone with the Example Suite? Go on, do it yourself man. Fork it for I'm not doing anything to help you. Want to make a platformer with the Example Suite? Same thing, for I am not doing anything to help you.
Sorry if I sounded bitter, but 3 changes of theme in less than a month is too much. Destined2Die, please stick with the medieval theme, because it works, and it is most inclusive to RPG fans. Contrarily to the other styles of rpg proposed so far. And the non rpgs.
EDIT: If we are to continue developping that software, we might as well have monthly google hangouts, as a way to inform each others of the development made and of encouraging developpers to stay within the team. Just a proposition, but it might just work.