Android build openmw
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
At what stage is this occurring? Is this error mid-compiling, or at runtime of OpenMW on Android (or at some other time)?
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
2
Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.
Re: Android build openmw
What device are you running on, have you tried to run the application on another device? Is it finding the vanilla Morrowind assets correctly?
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
3
Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.
Re: Android build openmw
Wow!
is it possible to use gdb or something?
is it possible to use gdb or something?
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
4
Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.
- lgromanowski
- Site Admin
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Re: Android build openmw
Do you have correct openmw config files on that device? Do you have Morrowind data on that device?sandstranger wrote:Yes, it is possible ro run gdb on Android.
http://dan.drown.org/android/howto/gdb.html
I used it to find this rerror .
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
5
Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.
Re: Android build openmw
stupid question, but does openmw works with openglES? anyway, it would be great to have OpenMW on android