Search found 279 matches
- 10 Dec 2020, 13:17
- Forum: General Development
- Topic: Distant Land: where to next?
- Replies: 26
- Views: 24358
Distant Land: where to next?
This year object Paging has been successfully implemented and is a major visual milestone for OpenMW. This thread is to lay out some of the discussion on how it could evolve in the future. First, to make myself clear: Object Paging is amazing. This topic however is entirely focused on how it can be ...
- 02 Oct 2020, 23:31
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 3409
Re: Spline Tools
The key to building massive open worlds in a timely fashion is to develop tools that can get you 90% of the way there; the artist/designer handles the last 10%. I think OpenMW will enable this sort of workflow more and more in the future.
- 02 Oct 2020, 22:42
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 3409
Re: Spline Tools
I freaking love splines. This sort of thing I've wanted a long time for roads too. I believe this requires handling in engine and not just editor, but it would be so worth it.
- 09 Sep 2020, 12:58
- Forum: General
- Topic: Bugs(?) while playing
- Replies: 9
- Views: 4858
Re: Bugs(?) while playing
Sweet; glad that's been sorted for you.
- 09 Sep 2020, 08:41
- Forum: General
- Topic: Bugs(?) while playing
- Replies: 9
- Views: 4858
Re: Bugs(?) while playing
JDGBOLT has already made the relevant changes to the offending nifs, which can be downloaded here: https://cdn.discordapp.com/attachments/ ... 0/trees.7z
Let me know if that fixes it for you.
Let me know if that fixes it for you.
- 09 Sep 2020, 08:22
- Forum: General
- Topic: Bugs(?) while playing
- Replies: 9
- Views: 4858
Re: Bugs(?) while playing
The trees in Bitter Coast appear suddenly with a jarring effect. I could see this effect only in the Bitter Coast. I guess you're using Morrowind Optimization Patch. The latest version adds NiLODNode to the Bitter Coast trees. Due to the nature of NiLODNode, the trees simply will not render beyond ...
- 05 Sep 2020, 23:24
- Forum: Support
- Topic: Is there a way to debug objecs in the game
- Replies: 2
- Views: 1416
Re: Is there a way to debug objecs in the game
Perhaps too clever. Realistically an NPC would need to use an attack once or twice before catching on that it isn't effective.
- 27 Jul 2020, 03:38
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 70292
Re: OpenMW's Roadmap and Future
Another consideration for the future - existing dehardcoded and new features will be handled by packaged .omwaddon file. Many of these features will also be handled with simple Lua scripts. Some are already packaged with tes3mp's installation, albeit as loose files. However, .esp and .omwaddon are a...
- 22 Jul 2020, 13:48
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 70292
- 21 Jul 2020, 02:44
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 70292
Re: OpenMW's Roadmap and Future
Meanwhile, does anyone have their own thoughts about the future of OpenMW engine and content mentioned earlier in the thread ? So far, the general OpenMW policy is "OpenMW is the engine project; we do not provide assets." But if we could wave a magic wand and have the fully dehardcoded Ope...