Is there a way to debug objecs in the game

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ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Is there a way to debug objecs in the game

Post by ezze »

I changed my local copy of Ttooth Ecology OpenMW.esp, so that the Cliff Racer can breath fire.

Here is the result from tes3cmd dump

Code: Select all

Record: CREA "cliff racer" Flags:0x0000 ()
  NAME: ID:cliff racer
  MODL: Model:r\CliffRacer.NIF
  FNAM: Name:Cliff Racer
  NPDT: Type:     (Creature)  Lev:               4
	Str:              50  Int:              50  Wil:              30  Agi:              50
	Spd:             255  End:              50  Per:              50  Lck:              50
	Health:           45  Spell_Points:    120  Fatigue:         400  Soul:             20
	Combat:           50  Magic:            90  Stealth:          20
	Attack_Min_1:      3  Attack_Max_1:      8
	Attack_Min_2:      3  Attack_Max_2:      8
	Attack_Min_3:      3  Attack_Max_3:      8
	Gold:              0
  FLAG: 0x0028 (Flies, Red_Blood)
 *NPCO: Count:1  Object:random_racer_plumes
 *NPCS: Spell:fireball
  AIDT: Hello:0  Unknown_1:0  Fight:85  Flee:40  Alarm:0  Unknown_2:057900  Services:[0x0000 ()]
 *AI_W: Distance:       2000  Duration:          5  Time_Of_Day:       0  Unknown_1:         0
	Idle_2:           20  Idle_3:            0  Idle_4:            0  Idle_5:            0
	Idle_6:            0  Idle_7:            0  Idle_8:            0  Idle_9:            0
	Unknown_2:         1
As you can see it have 120 Magika and the fireball spell. Ttooth Ecology makes the animals less aggressive, but still the may attack. I saw this behavior in the game, but I never seen any Cliff Racer using its new spell.

I am asking,
(a) is something wrong?
(b) is there a way to see what are the stat of the object in game? So I can check if some mod overwrote the creature block?
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Is there a way to debug objecs in the game

Post by ezze »

It seems Cliff Racer know the character is immune to fire an avoid using their fireballs, really clever
CMAugust
Posts: 285
Joined: 10 Jan 2016, 00:13

Re: Is there a way to debug objecs in the game

Post by CMAugust »

Perhaps too clever. :) Realistically an NPC would need to use an attack once or twice before catching on that it isn't effective.
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