Why do you need an outdated version? Use 0.47 on your phone and PC, it has a lot of fixes and improvements.reddragon72 wrote: ↑17 Jun 2020, 14:17 Is there a .46 release laying around? The one on the playstore was last updated June of last year.
Android part 2
Re: Android part 2
Re: Android part 2
Well, there is the small benefit of the release builds having some optimization flags enabled, that being said, yeah, if you want cross compatibility just use the nightlyLaicus wrote: ↑17 Jun 2020, 16:56Why do you need an outdated version? Use 0.47 on your phone and PC, it has a lot of fixes and improvements.reddragon72 wrote: ↑17 Jun 2020, 14:17 Is there a .46 release laying around? The one on the playstore was last updated June of last year.
- AnyOldName3
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Re: Android part 2
Android builds aren't release builds, though. There's nothing in the source code saying this is 0.46, so make it faster than normal. We just turn on optional optimisation passes that normally take too long. If they're on in an Android build, they're on, and if they're off, they're off, but it's got no relation to which commit is being built.
Re: Android part 2
I was personally referring to the PC releases, but yes, that is correct
Re: Android part 2
There is another one, updated openmw and gl4es, also contain few unmerged things. Grass by akortunov, improved third person view by ptmikheev, and terrain occlusion culling by bzzt (updated by psi29a), some testing here would be nice, it improve performance a lot at certain situations (hopefully dont decrease it in another situations). Also vtastek introduced new effect "parallax soft shadows", so i added it to his lighting shader.
There is new settings.
There is new settings.
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Re: Android part 2
Yes, disabling it return old culling. Its used to dont render non visible terrain. But its strange, i got the same fps at top of vivec canton with it enabled or disabled, and if im close to some hill looking on it it improve fps a lot, decreasing draw calls.
Re: Android part 2
I checked, in Seyda Neen, when I look at the neighboring village (from the mod) without Terrain occlusion, the fps is even higher than in the previous build!
Re: Android part 2
Hmm, probably a placebo effect
Try more with occlusion culling.
Try more with occlusion culling.
Re: Android part 2
Wow, my fps has grown a lot with all the new features! Thanks for the work done, I really like it!