Looks like imitating my LaTeX draft wasn't the best choice for the Mermaid layout after all. The empty nodes are very prominent indeed and the overall layout still looks very cluttered.Thunderforge wrote: ↑10 Aug 2018, 22:32 The empty nodes are kind of odd. For instance, answer "Yes" on "Do they need any other programs that modify Morrowind.exe?" takes you through two empty nodes before being told that OpenMW isn't right for you.
I added the circular link to my LaTeX draft to emphasise the fact that OpenMW is ever-evolving thus making the "negative" decision a temporary one. Again, it works in LaTeX but not in the current Mermaid layout.Thunderforge wrote: ↑10 Aug 2018, 22:32 Also, I took the first node of "Should you try OpenMW?" to be a question, then followed the line on the far right to the very bottom, looking for a choice, and then coming to "Please wait for the next release and check again". I had missed the direction of the arrow and thought it was a choice. Honestly, I think that the circular link could be deleted because people know it can be reviewed in the future.
If this is the best we can get out of Mermaid, I'd suggest using LaTeX; we already have an almost complete LaTeX flow chart, so why not use it? Visual appearance over ease of maintenance - guys, this is no source code but a PR document which should be comprehensible for any player stumbling across it. Moreover, the chart will only change sporadically, so maintaining it won't be a problem.
Edit: It's actually not really about maintenance - we'd just host a .tex file which should be fine - but the fact that the LaTeX file needs to be externally compiled to produce the desired PDF document(s).