I have been following the project for years, and I am happy to see that it has improved so much.
They are working on dynamic shadows, and they have also improved water shaders and other things (even some character textures).
If we want to make OpenMW a unique and complete project, here is the solution:
- Be able to create and build your own game from scratch, free of Bethesda’s intellectual property (Morrowind).
- Improve the interface and journal system (Possibility of translating the launcher into other languages, including Morrowind).
- Improve game physics and AI.
- Improved game mechanics and combat.
OpenMW-CS is the key to success! although it is currently in the alpha phase I used it and has great potential, it is quite simple (even just to create new areas and objects with a simple drag & drop).
OpenMW-CS means new content that can be developed by non-programmers in parallel with the development of OpenMW.
Only I get excited when I use OpenMW-CS reflecting on the potential of this tool?
OpenMW is a fantastic project, which must absolutely grow to give the possibility to open source community to create a new gdr written from scratch that can be extended and improved easily thanks to OpenMW-CS. Do not underestimate this aspect, in my opinion it is the most important and interesting aspect of the whole project.
I do not want a simple re-implementation of Morrowind, OpenMW already allows to run Morrowind improving graphics, AI and game physics. We focus our efforts on creating an independent project free from any protected content.
Thank you all.