Lysol's normal mapped texture packs
- psi29a
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Re: Lysol's normal mapped texture packs
I hope you're all using blender 2.77/2.78 with the new blender_nif_plugin...
Re: Lysol's normal mapped texture packs
New Nif Plugin? Did I miss something?psi29a wrote:I hope you're all using blender 2.77/2.78 with the new blender_nif_plugin...
- psi29a
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Re: Lysol's normal mapped texture packs
You should probably read this thread:
viewtopic.php?f=28&t=4083
viewtopic.php?f=28&t=4083
Re: Lysol's normal mapped texture packs
Ah, that one, yes... I know about that. They have been working on it for ages and it is still not in a state that could be called finished. I guess it somewhat works, but many features of the old 2.49b plugin are still not implemented. And progress has been incredibly slow over the last few years.psi29a wrote:You should probably read this thread:
viewtopic.php?f=28&t=4083
- psi29a
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Re: Lysol's normal mapped texture packs
So am I, I've been working with the Niftools crew since last week.
So what are your pain points that would make using 2.77 practical for you? Feel free to make a list.
One of the things I'm working on is that faces with n-gons aren't being converted to quads/tris, thus preventing an export to NIF.
So what are your pain points that would make using 2.77 practical for you? Feel free to make a list.
One of the things I'm working on is that faces with n-gons aren't being converted to quads/tris, thus preventing an export to NIF.
Re: Lysol's normal mapped texture packs
That's good news! Well, I haven't really worked much with the new version lately, so I don't have any concrete points I would like to see implemented, but knowing that work is being done on it I should do that again, soon.psi29a wrote:So am I, I've been working with the Niftools crew since last week.
So what are your pain points that would make using 2.77 practical for you? Feel free to make a list.
One of the things I'm working on is that faces with n-gons aren't being converted to quads/tris, thus preventing an export to NIF.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: Lysol's normal mapped texture packs
Overhype, considering that we'll be waiting for animations for 10 years. Don't get me wrong, this tool would be immensely useful, but the pace is just not there.
Greatness7 over on Discord has been developing his own nif exporter (Morrowind exclusive) and is now working on rigging/armature. Considering he's gotten further in a couple months than niftools in 4 years... well, let's see what happens.
Greatness7 over on Discord has been developing his own nif exporter (Morrowind exclusive) and is now working on rigging/armature. Considering he's gotten further in a couple months than niftools in 4 years... well, let's see what happens.
bmesh.ops.triangulate(bm, faces=bm.faces) ? Dunno if that helps, but it's what G7 said.psi29a wrote:One of the things I'm working on is that faces with n-gons aren't being converted to quads/tris, thus preventing an export to NIF.
- psi29a
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Re: Lysol's normal mapped texture packs
Thanks for that bit, I'm just not getting myself familiar with the plugin code, pyffi and nif.xml
I find it curious that instead of wanting to improve niftools that they decided to go at it alone.
I hoe he decides to open-source his work.
I find it curious that instead of wanting to improve niftools that they decided to go at it alone.
I hoe he decides to open-source his work.
Re: Lysol's normal mapped texture packs
I really like the Imperial Normal Maps. All of your maps look great, but this one is especially good! Along with Guar Skin Banners, these are a permanent addition to my collection of openmw graphics overhaul mods. Thanks for releasing these.
Dwemer Normal Maps would be great! I'm currently using Full Dwemer Retexture by Tyddy, but I'll bet you could make it pop.
Re: Lysol's normal mapped texture packs
Thank you very much Frik!
Long time since I worked on textures now. Haven't really had the time for it nowdays. If I ever get around to do another pack, then dwemer might be it. I have a more or less finished Redoran exterior on my drive, but I got stuck on the interior parts. Might release those too some day, but I'd prefer releasing it with the interior textures.
Long time since I worked on textures now. Haven't really had the time for it nowdays. If I ever get around to do another pack, then dwemer might be it. I have a more or less finished Redoran exterior on my drive, but I got stuck on the interior parts. Might release those too some day, but I'd prefer releasing it with the interior textures.