The tes3mp guys might have a few contacts that may be able to help narrow it down. I saw it come up a couple of times in their Discord.AnyOldName3 wrote: ↑11 Jun 2018, 20:44Then I can't replicate it and we need to work out if anyone else can.
OpenMW 0.44.0
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- Posts: 121
- Joined: 16 Jan 2012, 07:58
Re: OpenMW 0.44.0
Re: OpenMW 0.44.0
Yes, I got my two MW projects confused. I have a working repro where running as an administrator fixes this exact issue in TES3MP, but I simply forgot this is vanilla OpenMW.
Re: OpenMW 0.44.0
Doing a playthrough lately on windows with a heavy mod list, and will be doing so with that RC build from now on.AnyOldName3 wrote: ↑11 Jun 2018, 20:44 Then I can't replicate it and we need to work out if anyone else can.
No promises!
Re: OpenMW 0.44.0
Tested on Manjaro Linux. I tested some playing, and with opencs, created a test mod that changes some textures. It works like it should I think.K1ll wrote: ↑11 Jun 2018, 21:53RC1s have been rebuild:raevol wrote: ↑11 Jun 2018, 20:14 Are any other Windows users seeing this issue with the RCs?
Current Release Status
Windows RCs: need testing
Linux Binary RCs: need to be rebuilt (sorry K1ll! see here )
Mac RCs: need to be built (corristo)
Changelog: needs to be started (raevol)
Video: in planning stages (Atahualpa)
(same links as before)
32 Bit
64 Bit
Re: OpenMW 0.44.0
Current Release Status updated here
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.44.0
Linux binaries work just fine for me on Fedora.
Re: OpenMW 0.44.0
I'll try to install the Windows RC on my wife's desktop tonight.
Re: OpenMW 0.44.0
Having more than one tester per platform is always an advantage.