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random cells, quests etc.

Posted: 08 Jun 2012, 13:04
by garvek
I wouldn't be surprised if someone made a randomly generated world (Dungeonhack anyone?)
Generated Dungeons and terrains "à la Daggerfall" are parts of our long term goals with DH. But not planning, though (still long way to go :P)

Re: Message in The bottle

Posted: 09 Jun 2012, 11:35
by Star-Demon
I'm on it - do we have any examples of systems where the calculations are still cloudy or in the dark? Or even systems that we're just having a hard time on?

I don't want them to think we haven't been doing homework.

Re: random cells, quests etc.

Posted: 10 Jun 2012, 01:07
by garvek
I know that you already have pretty hard work to make OpenMW work. I'm not sure if I responded to your question, though.

Re: random cells, quests etc.

Posted: 11 Jun 2012, 15:06
by ezzetabi
I would like to learn mode about procedural generation, do you know someplace in the literature where I can read?

Re: random cells, quests etc.

Posted: 11 Jun 2012, 15:21
by garvek
Honnestly, I'm not proficient in this domain :/. I know that it is used by several games, like Dwarf Forteress. We had some people involved in procedural generation, but they are not here anymore.

Re: random cells, quests etc.

Posted: 11 Jun 2012, 15:31
by Ace (SWE)
There's a wiki about procedurally generated content of all types: http://pcg.wikidot.com/

Read to your heart's content.

Re: random cells, quests etc.

Posted: 11 Jun 2012, 15:38
by ezzetabi
I know that wiki, but as far I could read there is lots of basic information. Nothing really advanced or comprehensive.

Maybe after the master degree (10th of july... eheh) I will give it more depth. Thanks.