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OAAB DATA help
Posted: 01 Nov 2023, 21:54
by Hawksley
Just installed OpenMW, complete noob to all this.
I'm trying to install OAAB DATA via Modding-OpenMW.COM but I'm not sure I understand all the usage notes entirely.
It says "Extract the 00 Core and 01 Epic Plants Patch folders from the main file", does this mean I only install these two? What if I'm not using Epic Plants? What about the rest of it?
Also "Create a folder called HD in the base mod data path and put the contents of the HD file into it." Where is the base mod data path? Is the Data Path just when you click into the main OAAB mod folder where 00 Core and 001 Epic Plants Patch is, do I just put HD file I made in there?
Any guidance would be much appreciated.
Re: OAAB DATA help
Posted: 02 Nov 2023, 16:48
by FXN55
All you need from OAAB Data is what's within the 00 Core folder, with the exception of the MWSE (Morrowind Script Extender) folder and the OAAB_Data-metadata.toml file. The former contains scripts that are designed for and needed by the Morrowind vanilla engine and the latter is read by MWSE to provide the game some information about the mod.
Extract into your Morrowind directory wherever you have decided to place your mods. I'm on Linux so my OAAB Data installation looks like this: home/cog15/Morrowind/Data Files/Mods/OAAB Data v2.2.2. Inside of my 'OAAB Data v2.2.2' folder, I created another folder called 'Data Files' which is exclusive to OAAB Data and is where you need to extract '00 Core' into.
If you're not using the Epic Plants mod, you can disregard that patch. It's only one file anyways, a patched .nif file to ensure compatibility between OAAB Data and Epic Plants.
As for the OAAB HD folder, I don't use the high definition option so you may want to wait for advice from someone who does. But as I understand it, the 'base mod data path' is inside of the 'Data Files' folder, which contains meshes, textures, sound, icons, bookart and the OAAB_Data.esm. Just create the 'HD' folder in there, place the files within and see how it runs.
If it were me, being that the 'HD' option is nothing more than high definition texture replacements, I would backup first and overwrite the textures in the OAAB Data 2.2.2/Data Files folder and run it. But you're not me, so you'd better refrain.
Re: OAAB DATA help
Posted: 02 Nov 2023, 19:27
by Cl3v3rP0tat0
I don't use Epic Plants - so not applicable.
Here's what's in my OpenMW.cfg:
Code: Select all
data="/home/cl3v3r/.local/share/openmw/data/Section_Four/OAAB_Data/00 Core"
data="/home/cl3v3r/.local/share/openmw/data/Section_Four/OAAB_Data/06 Animated Containers"
...
data="/home/cl3v3r/.local/share/openmw/data/Section_Four/OAAB_Data (HD)"
Obviously my locations will be different than yours but you see that I am using the HD Textures and Core + Animated Containers
My 260+ Mod List:
-
Spoiler: Show
- Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Westly's Master Headpack X.esp
Original Faces 1.4.esp
AATL_Data.esm
Dr_Data.esm
Patch for Purists.esm
Tamriel_Data.esm
Wares-base.esm
Sky_Main.esm
Friends & Frens - base.esm
OAAB_Data.esm
RepopulatedMorrowind.ESM
RepopulatedMorrowind.ESP
Solstheim Tomb of The Snow Prince.esm
Wanderers of Solstheim-TOTSP.ESP
RepopulatedBloodmoon.ESP
TD_Hotfix.ESP
Tamriel_Data_Graveyard.ESP
Gloam Ranger.omwaddon
Greetings for No Lore.esp
Expansions Integrated.esp
Wares_lists_OAAB.ESP
Wares_MOAR.ESP
Patch for Purists - Semi-Purist Fixes.ESP
Baar Dau.ESP
Old Blue Fin.ESP
Helm of Tohan Naturalized.esp
MasterIndexRedux.esp
Tribunal Rebalance.ESP
Bloodmoon Rebalance.esp
OAAB - Bloodmoon Rebalance Patch.ESP
Bloodmoon Rebalance - PFP.esp
OAAB - The Ashen Divide.ESP
OAAB_Grazelands.ESP
OldVosTradepost.ESP
Bounty Hunter Assignments.ESP
PCD_PFP_Compat.esp
PCD_CCM-Guard-Patrols.esp
Dialog_Saved.ESP
NoMoreStageDiving.ESP
Samarys Ancestral Tomb Expanded.esp
Aspect of Azura.ESP
OAAB - Foyada Mamaea.ESP
Bob's Diverse Blood.ESP
Silt Strider Animation Restored.ESP
silt_striders_in_the_wild.esp
Patch for Purists - Book Typos.ESP
Siege at Firemoth.esp
Hospitality_Papers_Expanded_v2.7.esp
PB_SignpostsRetextured.esp
Face of the Hortator.esp
correctUV Ore Replacer_respawning.esp
DD_Caldera_Expansion.esp
SpeechcraftBalance.ESP
Reputation_Fixes_All.ESP
disposition_rewards.esp
Finished Morrowind - CORE PATCH - Part 4 - More Audio Dialogue for Service NPCs.ESP
Friends Reunited.ESP
Quest Voice Greetings.ESP
PFMR Exponential Willpower stunted fix fast.esp
hw_SkillBasedMagicka.ESP
Better Bound Items.omwaddon
UnarmoredBalancedClean2.esp
Sensible Spear Tweaks and Additions.ESP
AnotherPickpocketingFix.esp
BCOM_Tribal_Erabenimsun.ESP
BCOM_PfP_patch.ESP
FMI_Nice_to_Meet_You.ESP
FMI_CaiusBigPackage.ESP
FMI_#NotAllDunmer.ESP
Dubdilla Location Fix.ESP
OAAB Dwemer Pavements.ESP
Bal'laku - The Lonely Towers.esp
Baan_Binif.ESP
OAAB - Shipwrecks.ESP
Dim Vertical Shipwreck.ESP
Bloated Caves.esp
Hidden Sea Loot.ESP
Hidden Grotto Loot.ESP
Projectile Overhaul - All Modules.esp
Containers Animated.esp
Velothi Wall Art.ESP
DN-Lighted_Dwemer_Towers.ESP
Census_and_Excise_Office_Faction.ESP
Clean_Severa Magia Fix.ESP
Morag Tong Polished.esp
Morag Tong Polished - BCoM Patch.ESP
RepopulatedMorrowind_MoragTongPolished.ESP
RC_VivecsMuatra.ESP
Idle Talk.ESP
WealthWithinMeasure_v1.25.esp
Tel_Eurus.esp
OAAB Leveled Lists.ESP
Welkynd Stones Wares.esp
Jobashas Spell Tomes Wares.ESP
Adventurer Supply 1.0.ESP
Area Effect Arrows Integrated.esp
ST_Books_Wares_OAAB.ESP
Westly Presents_Creed of the Assassin.esp
Mage Robes.ESP
RepopulatedMorrowind_MageRobes.ESP
Better Clothes Complete.ESP
Netch Adamantium Armor II_RP.esp
RepopulatedMorrowind_NetchAdamantiumArmor.ESP
Warlocks_Ring_buff.omwaddon
staff_magnus_buff.omwaddon
Better Azura's Ring V1.1.ESP
Stav_OAAB_Battlemage.ESP
Hircine's Artifacts.ESP
The Skeeve Den Cult of Namira.ESP
RespiteInHostileWaters.ESP
The Mountain of Fear.ESP
OAAB_-_Winged_Twilight_Companion_Ari-Ari.esp
GregariousOrcs.esp
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
Holamayan Island.esp
ExpandedBirthsigns4Purists.esp
RAMF_Mer_for_NPCs.esp
Beware the Sixth House.ESP
Riekling Fix & Expansion.ESP
OAAB Creature Loot.ESP
OAAB Leveled Creatures.ESP
Missing snow armor.esp
TOTSP TD Content Integration - Spiders.esp
TOTSP_Patch_for_Purists_4.0.2.esp
Immersive Mournhold.esp
RepopulatedMorrowind_ImmersiveMournhold.ESP
Almalexia Splendor.ESP
Mournhold Courtiers.esp
Berandas Overhaul.esp
The_corprusarium_Exp.ESP
Vassimi Isle.ESP
The Northern Strongholds.ESP
Dunmer Stronghold - Andasreth V1.0.esp
Dunmer Stronghold - Falensarano V1.0.esp
Dunmer Stronghold - Marandus V1.0.esp
Dunmer Stronghold - Telasero V1.0.esp
Dunmer Stronghold - Hlormaren V1.0.esp
Hlormaren Reclaimed.ESP
Riharradroon - Path to Kogoruhn v1.0.ESP
Kogoruhn Ruins 1.11.ESP
Dunmer Stronghold - Kogorhun V1.0.esp
RP_Great_Scathes.ESP
Guar stables of Vivec.ESP
DBHQ.ESP
Nordic Dagon Fel.ESP
Dagon Fel Mill.ESP
Dagon_Fel_Lighthouse.ESP
Solstheim Interior Overhaul Project.ESP
The cool Khuul Lighthouse.ESP
MandasManor.ESP
Ebonheart Lighthouse.ESP
Vivec_Lighthouse.ESP
Vivec Lighthouse Questline.esp
TelvanniSeaBeacons.ESP
Sunken Tower.ESP
Gray North - Andavel-Assumanu.esp
Balmora Arches and a Waterfall.ESP
Anna-Sera.esp
Redaynia Restored.ESP
RepopulatedMorrowind_RedayniaRestored.ESP
Gates of Ascadia.ESP
Great Seawall of Vivec.ESP
Draggle-Tail Shack.ESP
Blackthorn Barrow.ESP
NeseliaRemadeTOTSP.ESP
Drethos_Ancestral_Tomb.ESP
DA_Sobitur_Facility_Clean.ESP
DA_Sobitur_Quest_Part_1 Clean.esp
DA_Sobitur_Quest_Part_2 Clean.esp
DA_Sobitur_Repurposed_1.ESP
Mudcrab Imports.esp
Duskmoth Ruins.esp
Folded in Port.ESP
Shipyards of Vvardenfell.esp
Beautiful cities of Morrowind.ESP
dim_minuetcottage.ESP
Concept_Arts_plantations.esp
Store Entrance Chimes - Alt Ver.ESP
A Merchant's Whim.ESP
A Hermit's Request.esp
Caldera Priory.ESP
Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP
Mamaea Awakened.ESP
Cure all the Kwama Queens.ESP
MarenMabrigash.ESP
TroubledWaters.ESP
Smuggler's Market.esp
Dwemer Airship.ESP
Dwemer Airship_Exterior.ESP
RP_Louis Beauchamp.ESP
ShockCenturionCompanion_TB_V12.esp
TetraGuar.esp
The Undead.esm
Golems.esp
Creatures_RP_Purist.ESP
Creatures_RP_glowing_netch.ESP
CCM-Guard-Patrols.esp
RP_bandits.ESP
TravelingMerchants_v2_3.esp
DreamersExpansion.ESP
Westly_Presents_Unique_Corprus_Stalkers.esp
SpzStartingEquipment.esp
Better Sotha Sil mesh.ESP
FixingUleniHeleran.ESP
Royal_Barenziah.ESP
Companion Zirik Vandus.omwaddon
Yet Another Guard Diversity - Regular.ESP
Bards of Bardenfell.esp
Aether Pirate's Discovery.omwaddon
Imperial Factions.ESP
Fighters Guild Improved.esp
FGI_QuestVoiceGreetings_Patch.esp
Ancient Foes.esp
Broadsheets and Notice Boards.ESP
Guild of Vampire Hunters.ESP
The Weary Vampire.ESP
KHP-GuildOfVampireHunters-TheWearyVampire-Patch.esp
SecretsOfTheCrystalCity.esp
Magical Lights.ESP
BCOM_Ashlandish Maar Gan.ESP
BCOM_Vivec_Planters.ESP
BCOM_Vivec_Street_Vendors.ESP
BCOM_Sadrith_Mora_dock_expanded.ESP
BCoM_Caldera_MG_Basement.ESP
BCoM_Concept_Art_Husk_Urshilaku.ESP
Of Eggs and Dwarves.ESP
Of Eggs and Dwarves.omwscripts
BlightedAnimalsRetextured.esp
OEAD_BCOM_Patch.ESP
BCOM_Suran Expansion.ESP
BCOM_White_Suran.ESP
BCOM - Taller Lighthouse.ESP
BCOM_OpenMW_plazas.ESP
BCOM_Vanilla Trees_Hlaalu_Plaza.ESP
BCOM_Canal_01.ESP
BCOM_Stavs_MGO.ESP
Expansion Delay.ESP
OAAB_Tel Mora.ESP
OAAB - Tombs and Towers.ESP
New Ilunibi.ESP
Improved Temple Experience.ESP
No Thank You.esp
Legion Uniform Apathy.ESP
BCOM_pathgrid_reset.ESP
Interior exterior flag reset.ESP
Flies.ESP
RP_fireflies.ESP
AttendMe.omwscripts
smart-ammo.omwscripts
TimescaleChange.omwaddon
LuaMultiMark.omwaddon
LuaMultiMark.omwscripts
pursuit_for_omw.omwscripts
Protective Guards for OpenMW - Lua Edition.ESP
PharisLightHotkey.omwscripts
protective_guards_for_omw.omwscripts
carefree_leveling.omwscripts
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delta-merged.omwaddon
Re: OAAB DATA help
Posted: 02 Nov 2023, 20:21
by FXN55
@Cl3v3rP0tat0:
So, OAAB_Data (HD) is a folder within your Section_Four folder alongside OAAB_Data rather than within?
And your locations are definitely different from mine. For me, .local/share/openmw/data is where the CS saves and stores .omwaddons. Interesting.
Anyways, thanks for chiming in.
Re: OAAB DATA help
Posted: 02 Nov 2023, 21:41
by Cl3v3rP0tat0
FXN55 wrote: ↑02 Nov 2023, 20:21
@Cl3v3rP0tat0:
So, OAAB_Data (HD) is a folder within your Section_Four folder alongside OAAB_Data rather than within?
And your locations are definitely different from mine. For me, .local/share/openmw/data is where the CS saves and stores .omwaddons. Interesting.
Anyways, thanks for chiming in.
Yeah - since OAAB HD requires the regular OAAB anyways, I just kept it separate - also makes it easier to "turn it off" if I need to.
HD Override for OAAB_Data (requires the main OAAB_Data file)
Since data folders always overwrite the stuff before them, it's a good thing to take advantage imo.
Re: OAAB DATA help
Posted: 03 Nov 2023, 15:21
by FXN55
Hey Hawksley, did that help you any?