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Suttering on older system
Posted: 26 Jun 2023, 14:03
by Amgarrak
Hello, dear developers, I have brakes in observed Balmora and Ald'ruhn, can you optimize OpenMW?
Re: OpenMW 0.48.0
Posted: 27 Jun 2023, 10:11
by psi29a
Amgarrak wrote: ↑26 Jun 2023, 14:03
Hello, dear developers, I have brakes in observed Balmora and Ald'ruhn, can you optimize OpenMW?
We'd need more information than that.
OS, hardware, drivers, openmw settings, mods used?
Re: OpenMW 0.48.0
Posted: 27 Jun 2023, 11:01
by Amgarrak
I already mentioned here
viewtopic.php?t=7486&start=200
https://www.mediafire.com/file/tc84dc9l ... 6.rar/file
NVIDIA Graphics Driver 419.47
NVIDIA 3D Vision Controller Driver 390.41
NVIDIA PhysX System Software 9.19.0218
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 11:05
by psi29a
Can you answer more questions here?
https://gitlab.com/OpenMW/openmw/-/issues/7442
Also, could you answer the rest of the questions I had? Like... what is your mod list, what is the output of openmw.log ?
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 14:22
by akortunov
Why 419.47? It was released 4.5 years ago. Do you have a very old GPU?
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 14:40
by Amgarrak
Yes, iron is not new, most likely it’s a matter of aperative memory, I don’t know for sure
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 14:59
by Amgarrak
I don't know how to attach this one?
https://www.mediafire.com/file/6lplfikn ... 0.rar/file It's all in here for openmw?
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 15:09
by AnyOldName3
That still doesn't cover all the questions we've asked.
Re: OpenMW 0.48.0
Posted: 30 Jun 2023, 15:13
by AnyOldName3
Also, if you're getting crash or freeze dumps with the latest builds, bear in mind they'll end up in your temp directory rather than the main OpenMW directory like they used to.
Re: OpenMW 0.48.0
Posted: 01 Jul 2023, 09:10
by Amgarrak
Yes, I have lags too.