Suttering on older system
Re: OpenMW 0.48.0
Please tell me do you have a 32-bit OpenMW, it just worked better for me than 64-bit?
- AnyOldName3
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Re: OpenMW 0.48.0
It's also really unlikely that it actually worked better for you. What's more likely is that when you first switched from a 32-bit build to a 64-bit one, it also included a bunch of other changes, one of which is what made it work less well on your machine.
Re: OpenMW 0.48.0
Please tell me how much your OpenMW consumes RAM and the system requirement?
- AnyOldName3
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Re: OpenMW 0.48.0
The system requirements for Windows are just:
- A version of Windows that isn't EOL yet.
- 64-bit OS.
- OpenGL 2.1 capable GPU & driver. Some optional features require more, but you don't need to turn them on.
- Enough RAM to cope with the settings you're using.
- AnyOldName3
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Re: OpenMW 0.48.0
Meeting the requirements doesn't guarantee the performance will be good - there are plenty of machines which are awful by modern standards that meet them, but it shouldn't crash and shouldn't freeze, and everything should work, albeit slowly.
Re: OpenMW 0.48.0
Here is a small lag https://www.mediafire.com/file/an3sisho ... 1.avi/file
Re: OpenMW 0.48.0
Is there any way to fix these delays in the game?
- psi29a
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Re: OpenMW 0.48.0
See the lag there, kinda sucks. Anyway to redo the video with more debug information on the screen? Press F3, 4 times so that we can see where the CPU time is going? You'll get a graph on the top left, info on the bottom left and also bottom right (navmesh related). We need to see it all.Amgarrak wrote: ↑07 Jul 2023, 09:38 Here is a small lag https://www.mediafire.com/file/an3sisho ... 1.avi/file
If I had to guess, I'd say navmesh generation taking up time on your dual-core cpu?