As discussed here viewtopic.php?p=73862#p73862, that's not lag and isn't a freeze, it's just some really, really bad hitching. If that's your only problem, we wouldn't consider it a release blocker, so it's best to make your own thread where we can investigate what we might be able to do to make it less bad, or hop on our Discord or Matrix where it might get solved even faster as there are far more active users there.
It's not the only issue you've had, though, as you sent us a crash dump from RC10 when it was loading a saved game, and we're stuck with no idea how to fix it at the moment because we don't really know what caused the problem. Hopefully, it will become obvious if you send us the saved game OpenMW was loading when it crashed.
Suttering on older system
- psi29a
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Re: OpenMW 0.48.0
No need, WE can split the thread off ourselves.
Re: OpenMW 0.48.0
Since you use a 15yo hardware, I'd suggest you to do such things:
1. Disable shadows
2. Disable water shader if you use it
3. Generate a navmesh cache via launcher, or completely disable navmeshes via settings.cfg
4. Install game files to a drive with high IO speed (better SSD if possible)
As about your video, I saw a similar behaviour of OpenMW earlier when game files were installed to an external USB HDD or slow SD card. For example, when player draws a weapon, the game needs to play a sound. To play a sound, OpenMW needs to read header of its file from disk, determine sound file format and find a suitable FFMpeg codec to stream it. If a random access speed is a very low, this process may take several seconds, and OpenMW will not respond for that time. IIRC, it is a common issue on Android, and users work it around by disabling sounds compeletely in OpenMW.
Re: OpenMW 0.48.0
I did as you asked psi29a https://www.mediafire.com/file/0atficga ... 0.avi/file
Re: OpenMW 0.48.0
AnyOldName3 this is the only problem that bothers me these delays