New installation - a couple of super noob questions

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pepez
Posts: 6
Joined: 09 May 2023, 23:38

New installation - a couple of super noob questions

Post by pepez »

Hi all
A friend gifted me Morrowind so I wanted to play it out. I followed the guide as much as I could but I have some doubts. I am sorry if my questions feel silly, English is not my main language, also following instruction without understanding what I am doing is a bit difficult for my brain!
I installed some mods with Vortex Mod Manager but then I switched to the development build because it has a built in add on installer so I uninstalled everything and I started from scratch. I am on Archlinux (kinda new to the Linux world too)

1. Do I need to install all the mods manually one by one? I saw they're more than 400

2. I am downloading the mod, unpack it on a random folder, going into OpenMW Data Directories, click Append and then select the folder I just unzipped the mod. This open up a window where I choose the folder and then I check it and then the mod appears in the Data Directory with the swiss army symbol and then I must load by checking it in Content Files. Am I doing it right?

3. Sometimes there are specific instruction about folders... here is an example
are these the mod folders or do they refer to the main game folder? I really don't understand how these folder thing is working, do the program copy the necessary files overwriting the games one or it keeps everything separated so I can keep all the mods/plugin in a separate folder (actually they are all in their own folder created by using Extract here, autodetect subfolder)
Maybe I need to put everything inside a big folder and overwrite all in order?

I read some other instructions and all, but I can't understand all of them, especially because some instructions contradict others instructions and I get lost.
:oops:
thank you very much in advance
User avatar
AnyOldName3
Posts: 2678
Joined: 26 Nov 2015, 03:25

Re: New installation - a couple of super noob questions

Post by AnyOldName3 »

Do I need to install all the mods manually one by one? I saw they're more than 400
Basically yes. Theoretically, popular mod guides could be turned into Wabbajack lists, and then Wabbajack could turn them into MO2 setups, which could then be exported to OpenMW with one of the MO2 exporter plugins, but no one's done the work to make this happen yet.
I am downloading the mod, unpack it on a random folder, going into OpenMW Data Directories, click Append and then select the folder I just unzipped the mod. This open up a window where I choose the folder and then I check it and then the mod appears in the Data Directory with the swiss army symbol and then I must load by checking it in Content Files. Am I doing it right?
It's easier to keep track of things if you extract mods into sensibly-organised folders rather than random ones, and not all mods have content files (e.g. if they're just a texture replacer), but otherwise that's correct.
Sometimes there are specific instruction about folders... here is an example
are these the mod folders or do they refer to the main game folder? I really don't understand how these folder thing is working, do the program copy the necessary files overwriting the games one or it keeps everything separated so I can keep all the mods/plugin in a separate folder (actually they are all in their own folder created by using Extract here, autodetect subfolder)
Maybe I need to put everything inside a big folder and overwrite all in order?
Sometimes mods contain multiple subdirectories to keep the files you need for optional features separate from the mandatory ones. With the example you picked, Morrowind Optimization Patch-45384-1-17-0-1675865257.7z contains a subdirectory called 00 Core that you always need to activate as a mod, and then others such as 01 Lake Fjalding Anti-Suck which you only want if you want the optional part. The naming pattern is so that mod managers like Wrye Mash and Mod Organizer 2 recognise the archive as a BAIN and show appropriate checkboxes when installing the mod.

OpenMW has a virtual filesystem, so when you launch it, it looks at the contents of all your data directories, and can pretend all the files are in one directory together, even though you've got a separate directory per mod. Some mod managers, like MO2, work similarly, but many don't.
I read some other instructions and all, but I can't understand all of them, especially because some instructions contradict others instructions and I get lost.
Some instructions are over two decades old, so are out of date, and some people have strong opinions about how things should be done, so will say things have to be done a certain way when actually there are several options that work at least as well as what they're suggesting.
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

thank you very much for the explaination! especially the part regarding folder really opened my understanding of how the things work.
At least I am doing something right ahah

Oh well, seems I will have to spend some time installing mods then!
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

I am on MOD n 32 and nothing changes :(

I don't understand what I am doing wrong!

I was at the same stage of install with vortex and it showed already water in a different way, while on openMW it's still gray and not shiny :shock:
Last edited by pepez on 14 May 2023, 00:38, edited 2 times in total.
LoneWolf
Posts: 138
Joined: 26 Sep 2017, 19:13

Re: New installation - a couple of super noob questions

Post by LoneWolf »

For clarity : Are you using a generic linux 0.48 RC build, https://aur.archlinux.org/packages/openmw-git or something else ?

Which list are you following ?
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

I installed from AUR as instructed and I am following this list here https://modding-openmw.com/lists/total-overhaul/

Also I had to unistall everything because openmw stopped working after I tried to move the folders to the same folder.
I am currently reinstalling (git-clone, makepkg and all) and I got this error in the log

Code: Select all

CMake Warning at CMakeLists.txt:280 (find_package):
  By not providing "Findcollada_dom.cmake" in CMAKE_MODULE_PATH this project
  has asked CMake to find a package configuration file provided by
  "collada_dom", but CMake did not find one.

  Could not find a package configuration file provided by "collada_dom"
  (requested version 2.5) with any of the following names:

    collada_domConfig.cmake
    collada_dom-config.cmake

  Add the installation prefix of "collada_dom" to CMAKE_PREFIX_PATH or set
  "collada_dom_DIR" to a directory containing one of the above files.  If
  "collada_dom" provides a separate development package or SDK, be sure it
  has been installed.
Since with Vortex everything is working, I assumed I was extracting the folders in the wrong way
I assume I got it wrong because I put everything in the same folder and then extracted the various tar which created various folders all with the mods names and inside the various plugin but I saw from what Vortex is creating that instead I have to actually extract to the same directory so I tried to start over but something went wrong :3

so now I am actually rebuilding the package
Last edited by pepez on 16 May 2023, 00:36, edited 1 time in total.
User avatar
AnyOldName3
Posts: 2678
Joined: 26 Nov 2015, 03:25

Re: New installation - a couple of super noob questions

Post by AnyOldName3 »

You don't need to worry about the Collada DOM error as there are no mods yet that use Collada meshes. It's only currently necessary to run the example suite.

As for putting mods into one directory together, it's a pretty safe rule of thumb that anything Vortex does is a dumb thing to do. It's easier to manage your mods if they're in their own directories. You just need make sure to add a data=... line to your openmw.cfg for each mod data directory. If you literally do what modding-openmw.com tells you to, everything will work.

So far you've asked what you're doing wrong a few times, but haven't shown us what you're doing, so we'd be stabbing in the dark if we tried to guess. You could start by sharing your openmw.cfg and screenshots of some of your mod directories.
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

good point :)
I am pretty new to linux as well so most of the things still elude me
here is the mod directory containing all the mods in its own folder
https://imgur.com/a/CjWpWlB

in regards to openmw.cfg now it's emptied i guess because i tried to manually remove all the mods in order to make it work, which didn't and now I'm reinstalling everything from scratch

EDIT: edited now after installing all the other mods and throwing away the old folders
Last edited by pepez on 16 May 2023, 12:49, edited 4 times in total.
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

AnyOldName3 wrote: 16 May 2023, 00:47 . You just need make sure to add a data=... line to your openmw.cfg for each mod data directory. If you literally do what modding-openmw.com tells you to, everything will work.
this openmw-git is already doing it
here is my config after installing the first mods

I am keeping a starting point save just outside the first village in order to see the changes.
mostly I see no new texture are applied - noticeable on water.
i am reinstalling everything now

Code: Select all

no-sound=0
groundcover=Rem-TOTSP.esp
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
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fallback=Level_Up_Level2,You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
fallback=Level_Up_Level3,You realize that you are catching on to the secret of success. It's just a matter of concentration.
fallback=Level_Up_Level4,It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
fallback=Level_Up_Level5,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
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fallback=Level_Up_Level8,The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
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fallback=Level_Up_Level11,Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
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fallback=Level_Up_Level15,Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
fallback=Level_Up_Level16,You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
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fallback=Question_1_AnswerOne,Draw your dagger, mercifully ending its life with a single thrust?
fallback=Question_1_AnswerTwo,Use herbs from your pack to put it to sleep?
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fallback=Question_1_Sound,Vo\Misc\CharGen QA1.wav
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fallback=Question_2_AnswerOne,Work in the forge with him casting iron for a new plow?
fallback=Question_2_AnswerTwo,Gather herbs for your mother who is preparing dinner?
fallback=Question_2_AnswerThree,Go catch fish at the stream using a net and line?
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fallback=Question_3_AnswerOne,Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
fallback=Question_3_AnswerTwo,Make up a story that makes your nickname a badge of honor instead of something humiliating.
fallback=Question_3_AnswerThree,Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
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fallback=Question_4_AnswerOne,This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
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fallback=Question_4_Sound,Vo\Misc\CharGen QA4.wav
fallback=Question_5_Question,Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
fallback=Question_5_AnswerOne,Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
fallback=Question_5_AnswerTwo,Decide to put the extra money to good use and purchase items that would help your family?
fallback=Question_5_AnswerThree,Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
fallback=Question_5_Sound,Vo\Misc\CharGen QA5.wav
fallback=Question_6_Question,While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
fallback=Question_6_AnswerOne,Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
fallback=Question_6_AnswerTwo,Leave the bag there, knowing that it is better not to get involved?
fallback=Question_6_AnswerThree,Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
fallback=Question_6_Sound,Vo\Misc\CharGen QA6.wav
fallback=Question_7_Question,Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
fallback=Question_7_AnswerOne,Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
fallback=Question_7_AnswerTwo,Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
fallback=Question_7_AnswerThree,Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
fallback=Question_7_Sound,Vo\Misc\CharGen QA7.wav
fallback=Question_8_Question,Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
fallback=Question_8_AnswerOne,Position yourself between the pipe and your mother?
fallback=Question_8_AnswerTwo,Grab the hot pipe and try to push it away?
fallback=Question_8_AnswerThree,Push your mother out of the way?
fallback=Question_8_Sound,Vo\Misc\CharGen QA8.wav
fallback=Question_9_Question,While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
fallback=Question_9_AnswerOne,Drop the sweetroll and step on it, then get ready for the fight?
fallback=Question_9_AnswerTwo,Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
fallback=Question_9_AnswerThree,Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
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fallback=Question_10_AnswerThree,Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
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data="/home/baruch/Downloads/Plugin/RR - Better Meshes V1.4-43266-1-4-1579806968/04 - Optional - Skooma Pipe 1"
data="/home/baruch/Downloads/Plugin/FixRopes"
data="/home/baruch/Downloads/Plugin/Tamriel Data Hotfix (9)-44537-9-0-2-1669599209/00 Core"
data="/home/baruch/Downloads/Plugin/Tamriel Data HD/00 Data Files"
data="/home/baruch/Downloads/Plugin/Tamriel Rebuilt"
data="/home/baruch/Downloads/Plugin/Tamriel Rebuilt/00 Core"
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data="/home/baruch/Downloads/Plugin/Tamriel Rebuilt/02 Siege at Firemoth Compatibility Patch"
data="/home/baruch/Downloads/Plugin/Tamriel Data Graveyard/00 Core"
data="/home/baruch/Downloads/Plugin/OAAB_Data-49042-2-1-8-1682351720/00 Core"
data="/home/baruch/Downloads/Plugin/OAAB_Data-49042-2-1-8-1682351720/01 Epic Plants Patch"
data="/home/baruch/Downloads/Plugin/OAAB_Data-49042-2-1-8-1682351720/HD"
data="/home/baruch/Downloads/Plugin/Sky_Main-44921-23-02-1675523046/00 Core"
data="/home/baruch/Downloads/Plugin/Sky_Main-44921-23-02-1675523046/01 Grass for MGEXE and OpenMW"
data="/home/baruch/Downloads/Plugin/HD OAAB/Data_Files"
data="/home/baruch/Downloads/Plugin/Morrowind Enhaced Textures/main"
data="/home/baruch/Downloads/Plugin/Morrowind Enhaced Textures/Interface"
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=Patch for Purists - Semi-Purist Fixes.ESP
content=Patch for Purists - Book Typos.ESP
content=Adamantium Armor Naturalized.esp
content=Area Effect Arrows Naturalized.esp
content=Helm of Tohan Naturalized.esp
content=Master Index Naturalized.esp
content=Dubdilla Location Fix.ESP
content=PCD_PFP_Compat.esp
content=Dialog_Saved.ESP
content=Hospitality_Papers_Expanded_v2.7.esp
content=FMI_Nice_to_Meet_You.ESP
content=FMI_CaiusBigPackage.ESP
content=FMI_#NotAllDunmer.ESP
content=FMI_ServiceRefusal_Contraband.ESP
content=correctUV Ore Replacer_fixed.esp
content=correctUV Ore Replacer_respawning.esp
content=Tamriel_Data.esm
content=TR_Mainland.esm
content=TR_OldTravels.ESP
content=TR_Preview.ESP
content=TR_Travels.ESP
content=TR_Travels_Preview_and_Mainland.ESP
content=TR_Factions.esp
content=TR_Firemoth_Vanilla_patch.esp
content=TD_Hotfix.ESP
content=TR_Hotfix.esp
content=Tamriel_Data_Graveyard.ESP
content=OAAB_Data.esm
content=Sky_Main.esm
content=Sky_Main_Grass.esp

Last edited by pepez on 16 May 2023, 11:24, edited 1 time in total.
pepez
Posts: 6
Joined: 09 May 2023, 23:38

Re: New installation - a couple of super noob questions

Post by pepez »

here is a couple of screenshot after installing up to step 30 - meaning I should have installed the HD textures but I don't see any improvement.
https://imgur.com/a/7C8Q8xr
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