Mod modification - openmw & Morrowind vanilla
Posted: 19 Dec 2022, 19:10
Hello,
I have a few questions concerning mod modification, and compatibility with openmw & Morrowind vanilla.
I have translate in french the JaceX mod Welcome to the Arena Patched for OpenMW. I used ESP-ESM Translator to do that (i renamed the .omwaddon in .esp, then i translate with ESP-ESM Translator and save the .esp). I just tested a little bit: this translate mod seems to work with openmw.
1) Do you confirm there is no other action to do? (no edit to do with openmw-cs?)
Now i wish this translate mod works with Morrowind vanilla. I learned that i must compile each translated script of this mod with TES-CS. But, when i open this mod with TES-CS, it seems that all journal conditions for dialogues are missing (example: if one of the conditions for a dialogue is "Journal *name_of_a_journal* < 20", then this condition doesn't exist anymore in TES-CS) ?!
When i open it with MWEdit, it's ok. But MWEdit wants "( )" around all if/elseif tests in the scripts => this is too much work for this big mod.
2) Do you have advices to make this translate mod working with Morrowind vanilla?
I have a few questions concerning mod modification, and compatibility with openmw & Morrowind vanilla.
I have translate in french the JaceX mod Welcome to the Arena Patched for OpenMW. I used ESP-ESM Translator to do that (i renamed the .omwaddon in .esp, then i translate with ESP-ESM Translator and save the .esp). I just tested a little bit: this translate mod seems to work with openmw.
1) Do you confirm there is no other action to do? (no edit to do with openmw-cs?)
Now i wish this translate mod works with Morrowind vanilla. I learned that i must compile each translated script of this mod with TES-CS. But, when i open this mod with TES-CS, it seems that all journal conditions for dialogues are missing (example: if one of the conditions for a dialogue is "Journal *name_of_a_journal* < 20", then this condition doesn't exist anymore in TES-CS) ?!
When i open it with MWEdit, it's ok. But MWEdit wants "( )" around all if/elseif tests in the scripts => this is too much work for this big mod.
2) Do you have advices to make this translate mod working with Morrowind vanilla?