Building Support: PS4 OpenOrbis toolchain
Posted: 18 Dec 2022, 10:30
I seen its been discussed in the past, about supporting non-pc platforms, and specifically the caveats with it. However i agreed with the final parts of the discussion. As long as the support/builds are not actively advertised 1st party, it remains safe to do so.
In that mind, at the time of the post (viewtopic.php?t=5252), the only toolchain availible was the official one from Sony. Since then however several different toolchains that dont rely on Sony's proprietary libraries, have been released. The most popular one i could find that should be OpenMW licence compatible is "OpenOrbis"(https://github.com/OpenOrbis).
At the time of commenting it seems feature complete, leveraging the LLVM compiler chain and supporting several support libraries like SDL(2) and MUSL. | while im unsure of the functionality and support of other portions of the toolchain with OpenMW specific dependencies. Given its LLVM base, it should be quite compatible with the modern compiler. But this is not my area of expertise.
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I realise this is a low-priority at best, however, OpenMW is superior to the Morrowind ports that existed in previous Console revisions. Even with emulation of that hardware on the console natively. The quality and accuracy is still superior and playability beyond measure.
So i plead, please consider this request for a "port".
In that mind, at the time of the post (viewtopic.php?t=5252), the only toolchain availible was the official one from Sony. Since then however several different toolchains that dont rely on Sony's proprietary libraries, have been released. The most popular one i could find that should be OpenMW licence compatible is "OpenOrbis"(https://github.com/OpenOrbis).
At the time of commenting it seems feature complete, leveraging the LLVM compiler chain and supporting several support libraries like SDL(2) and MUSL. | while im unsure of the functionality and support of other portions of the toolchain with OpenMW specific dependencies. Given its LLVM base, it should be quite compatible with the modern compiler. But this is not my area of expertise.
---
I realise this is a low-priority at best, however, OpenMW is superior to the Morrowind ports that existed in previous Console revisions. Even with emulation of that hardware on the console natively. The quality and accuracy is still superior and playability beyond measure.
So i plead, please consider this request for a "port".