First time installation
Posted: 02 Dec 2022, 12:47
I'm not keen into installing too many mods (I use at best 20-30 mods), but most of these are usually to remove annoyances or to fix bugs.
So I'm trying to think if I should switch to Openmorrowind. I will write a list of mods that I usually use for Morrowind, hoping that the project has already made these parts of Openmorrowind because they are essential.
1) First of all, I seem to have read something related to how the passive attributes from birthsign are actually different from general morrowind. I'm not sure where I read that, but I found it food for thought.
2) Second, these are the mods I usually install:
Morrowind Code patch
Patch for purist
Expansion Delay-47588-1-3-1612481103
Better Daedric Font-44540-3-2-1588716626
[MWSE] UI Expansion v1.6.2-46071-1-6-2-1656883620
Alteration Shields Visual Effect Remover-42179-v1-0
Beauty Font.7z-49201-v1-1-1610248444
[MWSE] Expeditious Exit v1.3.0-45634-1-3-0-1636239945
[MWSE] State-Based Health-48133-1-3-1626234196
[MWSE] quest_skill_reward_fix-48269-1-0-1591018543
[MWSE] Hide the Skooma-48454-1-0-1593062468
[MWSE] [required for fortify max] Attribute Effect Tweaks 1.0.1
[MWSE] Fortify Max 1-0-4
[MWSE] Borrowed Time-48971-1-2-1649138064
[MWSE] Skill Increase GMST Fix-48029-1-0-1
[MWSE] abotDoorsAntiStuck101-50931-1-01-1648918178
[MWSE] Shrine Tooltips-48275-1-2-3-1641849490
[MWSE] No Thank You-49681-1-0-1620178729
creeper is rich cleaned
Melian's Teleport Mod-43753-1-3
PW_+5LevelupModifiers
They are not many, but as you can see, the first list is for fixing bugs and removing annoyances, while the second is mostly quality of life changes.
I wonder how much of the list above is made redundant by OpenMW.
Cheers
So I'm trying to think if I should switch to Openmorrowind. I will write a list of mods that I usually use for Morrowind, hoping that the project has already made these parts of Openmorrowind because they are essential.
1) First of all, I seem to have read something related to how the passive attributes from birthsign are actually different from general morrowind. I'm not sure where I read that, but I found it food for thought.
2) Second, these are the mods I usually install:
Morrowind Code patch
Patch for purist
Expansion Delay-47588-1-3-1612481103
Better Daedric Font-44540-3-2-1588716626
[MWSE] UI Expansion v1.6.2-46071-1-6-2-1656883620
Alteration Shields Visual Effect Remover-42179-v1-0
Beauty Font.7z-49201-v1-1-1610248444
[MWSE] Expeditious Exit v1.3.0-45634-1-3-0-1636239945
[MWSE] State-Based Health-48133-1-3-1626234196
[MWSE] quest_skill_reward_fix-48269-1-0-1591018543
[MWSE] Hide the Skooma-48454-1-0-1593062468
[MWSE] [required for fortify max] Attribute Effect Tweaks 1.0.1
[MWSE] Fortify Max 1-0-4
[MWSE] Borrowed Time-48971-1-2-1649138064
[MWSE] Skill Increase GMST Fix-48029-1-0-1
[MWSE] abotDoorsAntiStuck101-50931-1-01-1648918178
[MWSE] Shrine Tooltips-48275-1-2-3-1641849490
[MWSE] No Thank You-49681-1-0-1620178729
creeper is rich cleaned
Melian's Teleport Mod-43753-1-3
PW_+5LevelupModifiers
They are not many, but as you can see, the first list is for fixing bugs and removing annoyances, while the second is mostly quality of life changes.
I wonder how much of the list above is made redundant by OpenMW.
Cheers