Poor framerate on 0.47
Posted: 29 Aug 2022, 05:09
0.45
openmw.cfg
settings.cfg
openmw.log
0.46
openmw.cfg same
settings.cfg same
openmw.log
0.47
openmw.cfg same
settings.cfg same
openmw.log
0.48
openmw.cfg same
settings.cfg
openmw.log
PC Specs:
16GB RAM
GTX1650M Max-Q driver version 516.94
i7-10750H
I think the screenshots above speak for themselves.
Mods disabled, vanilla textures used.
Can someone help me understand why a game with 20 year old graphics runs so poorly on a modern engine on a modern PC? And why one version iteration (0.47->0.48) has such a drastic improvement? I recall the game being playable on my HP Stream 11 in 2017.
If the issue is something on my end is something that can be fixed then I am keen to get it fixed so that I can play tes3mp.
I also noticed that on 0.48 OpenMW applied a windowed resolution of 1700x960 when I selected 1368x768 using the ingame menu. I changed the resolution and mode because it started in fullscreen mode despite 0.47 starting in windowed mode using the same settings.cfg
openmw.cfg
settings.cfg
openmw.log
0.46
openmw.cfg same
settings.cfg same
openmw.log
0.47
openmw.cfg same
settings.cfg same
openmw.log
0.48
openmw.cfg same
settings.cfg
openmw.log
PC Specs:
16GB RAM
GTX1650M Max-Q driver version 516.94
i7-10750H
I think the screenshots above speak for themselves.
Mods disabled, vanilla textures used.
Can someone help me understand why a game with 20 year old graphics runs so poorly on a modern engine on a modern PC? And why one version iteration (0.47->0.48) has such a drastic improvement? I recall the game being playable on my HP Stream 11 in 2017.
If the issue is something on my end is something that can be fixed then I am keen to get it fixed so that I can play tes3mp.
I also noticed that on 0.48 OpenMW applied a windowed resolution of 1700x960 when I selected 1368x768 using the ingame menu. I changed the resolution and mode because it started in fullscreen mode despite 0.47 starting in windowed mode using the same settings.cfg