Missing geometry at high view distance

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sodamouse
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Joined: 19 Aug 2022, 11:26

Missing geometry at high view distance

Post by sodamouse »

I am encountering issue where pieces of geometry does not seem to load in at high view distances (300,000). Here you can see parts of Vivec city missing. In general it doesn't seem to me that the view distance is as high as its supposed to be.

I only use the water shader mod.

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psi29a
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Re: Missing geometry at high view distance

Post by psi29a »

We need more info:
OpenMW version, OS, video card... etc
sodamouse
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Joined: 19 Aug 2022, 11:26

Re: Missing geometry at high view distance

Post by sodamouse »

OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
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psi29a
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Re: Missing geometry at high view distance

Post by psi29a »

From a daily build then?
sodamouse
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Joined: 19 Aug 2022, 11:26

Re: Missing geometry at high view distance

Post by sodamouse »

psi29a wrote: 19 Aug 2022, 13:21 From a daily build then?
Yes I downloaded the dev build because it was required to get water shaders working afaik. It's v0.49 with the revision mentioned above.
Last edited by sodamouse on 19 Aug 2022, 13:56, edited 1 time in total.
sodamouse
Posts: 5
Joined: 19 Aug 2022, 11:26

Re: Missing geometry at high view distance

Post by sodamouse »

After some testing, this issue does not exist in 0.47 non-dev build. Is there a way to get my saves to be compatible with this version?
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psi29a
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Re: Missing geometry at high view distance

Post by psi29a »

So it does not happen in 0.47; does in 0.48 and also in dev builds?

Have you tried 0.48 and dev builds without the "water shader mod'"?
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