OpenMW 0.49.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
kingxp3000
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Joined: 22 Apr 2022, 10:20

Re: OpenMW 0.49.0

Post by kingxp3000 »

It's March of 2023
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AnyOldName3
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Re: OpenMW 0.49.0

Post by AnyOldName3 »

Yep, and we've already got a pretty good release lined up even though 0.48 isn't out yet. We're getting a tighter loop between RCs and there are very few issues left, so pretty soon we'll be able to start thinking about when we should branch off 0.49.
mikeprichard
Posts: 113
Joined: 16 Dec 2018, 19:42

Re: OpenMW 0.49.0

Post by mikeprichard »

Yeah, it looks like despite the delays with 0.48, 0.49 is already well on its way (relatively speaking). I see the git issues have blown up to over 800 at this point, but many are only Linux-specific nits (not surprising, given the unholy mess comprising the seemingly infinite Linux flavors). Anyway, thanks as always to the hard-working devs - keep up the great work!
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psi29a
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Re: OpenMW 0.49.0

Post by psi29a »

Lolwat? Not sure how you arrived at that conclusion.
mikeprichard
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Joined: 16 Dec 2018, 19:42

Re: OpenMW 0.49.0

Post by mikeprichard »

Just looking at git on and off the past few months... I can see 0.48's close though!
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psi29a
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Re: OpenMW 0.49.0

Post by psi29a »

0.48 is released, full steam ahead for 0.49... I can smell that RC phase soon :P
Amgarrak
Posts: 62
Joined: 23 Dec 2018, 09:58

Re: OpenMW 0.49.0

Post by Amgarrak »

Hello can you please embed this animation in openmw? https://www.youtube.com/watch?v=H8f-qxkwihE

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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: OpenMW 0.49.0

Post by Capostrophic »

OpenMW is an engine first and foremost and doesn't include any playable content. That footage is from OpenMW Example Suite. Try that out.

Amgarrak
Posts: 62
Joined: 23 Dec 2018, 09:58

Re: OpenMW 0.49.0

Post by Amgarrak »

Hello developers, can you make it so that OpenMW is not too demanding to the system? my system is quite old :(
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