OpenMW 0.48 has been branched off and has entered the RC phase.
Let's talk about 0.49.0!
The goal in this release keep it small. The reason for this is that Lua and Post-Processing have landed, ground-work is set and we're now building off of that.
For 0.48... we managed to make it to RC phase even after the huge effort to land Lua which certainly wasn't trivial. We only wanted Lua, but we got post-processing as well. That's wonderful! As far as I'm concerned, we are on our way to coming in under the time it was needed to get 0.47 out the door. So that's an improvement.
The intention for 0.49 is to keep building on these new features. The biggest new feature VR, while scheduled for 0.49, if it can't land... that's fine too, then we keep it for 0.50.
I noticed that the high-resolution rendering for Mac was merged for 0.49, there will really need to be an option to modify the render scaling to make sure people with Macs have the choice to trade-off visual quality for performance. Ideally this wouldn't be linked to the UI resolution.
AnyOldName3 wrote: ↑21 Sep 2022, 00:26
It should be doable with the post-processing system. You can decouple the rendering resolution and the presentation resolution now.
Ideally you should use something like AMD FidelityFX Super Resolution (FSR) like Valve's Gamescope Compositor does.
AnyOldName3 wrote: ↑23 Oct 2022, 18:14
It's currently living in a fork, although parts of it are gradually making their way upstream.
Ah, so its not really part of the main branch yet, but playable, right? Maybe I should wait for the official integration in that case for best experience?