Missing Ground/Water Textures

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AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: Missing Ground/Water Textures

Post by AnyOldName3 »

So now you need to do what I said and get rid of the fallback-archive=TR_Data.bsa line in your openmw.cfg that's left over from a previous Tamriel Rebuilt install so that goes away.
bradleybrand
Posts: 14
Joined: 04 Aug 2022, 12:05
Location: UK

Re: Missing Ground/Water Textures

Post by bradleybrand »

So the game launches, but the ground/water textures missing as shown:
Image
https://live.staticflickr.com/65535/522 ... 0a0a_k.jpg
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AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: Missing Ground/Water Textures

Post by AnyOldName3 »

So now I need to see the log now that that's the actual problem.
bradleybrand
Posts: 14
Joined: 04 Aug 2022, 12:05
Location: UK

Re: Missing Ground/Water Textures

Post by bradleybrand »

Code: Select all

[05:12:04.092 I] Loading config file: G:\Bradley\OneDrive\Documents\My Games\OpenMW/openmw.cfg
[05:12:04.095 I] Loading config file: E:\Games\OpenMW 0.47.0/openmw.cfg
[05:12:04.096 I] OpenMW version 0.47.0
[05:12:04.096 I] Revision: bac679d5f5
[05:12:04.096 I] Using default (English) font encoding.
[05:12:04.096 I] OSG version: 3.6.5
[05:12:04.096 I] SDL version: 2.0.12
[05:12:04.097 I] Loading settings file: E:\Games\OpenMW 0.47.0/defaults.bin
[05:12:04.097 I] Loading settings file: G:\Bradley\OneDrive\Documents\My Games\OpenMW/settings.cfg
[05:12:04.257 I] Adding BSA archive E:\Games\Steam\steamapps\common\Morrowind\Data Files\Morrowind.bsa
[05:12:04.270 I] Adding BSA archive E:\Games\Steam\steamapps\common\Morrowind\Data Files\Tribunal.bsa
[05:12:04.275 I] Adding BSA archive E:\Games\Steam\steamapps\common\Morrowind\Data Files\Bloodmoon.bsa
[05:12:04.279 I] Adding data directory resources\vfs
[05:12:04.279 I] Adding data directory E:\Games\Steam\steamapps\common\Morrowind\Data Files
[05:12:04.301 I] Loading keybindings file: G:\Bradley\OneDrive\Documents\My Games\OpenMW/input_v3.xml
[05:12:04.493 I] Detected game controller: PS4 Controller
[05:12:04.493 I] Initializing OpenAL...
[05:12:04.496 I] Opened "OpenAL Soft on Speakers (2- G935 Gaming Headset)"
[05:12:04.496 I]   ALC Version: 1.1
[05:12:04.496 I]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
[05:12:04.537 I]   Vendor: OpenAL Community
[05:12:04.537 I]   Renderer: OpenAL Soft
[05:12:04.537 I]   Version: 1.1 ALSOFT 1.20.1
[05:12:04.537 I]   Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[05:12:04.537 I] Enabled HRTF Built-In HRTF
[05:12:04.537 I] Allocated 256 sound sources
[05:12:04.537 I] Low-pass filter supported
[05:12:04.538 I] EAX Reverb supported
[05:12:04.539 I] Enumerated output devices:
[05:12:04.539 I]   OpenAL Soft on Speakers (2- G935 Gaming Headset)
[05:12:04.539 I] Enumerated HRTF names:
[05:12:04.539 I]   Built-In HRTF
[05:12:06.139 I] Loading content file Morrowind.esm
[05:12:06.497 I] Loading content file Bloodmoon.esm
[05:12:06.567 I] Loading content file Tribunal.esm
[05:12:06.841 V] Using idle priority for thread=18684
[05:12:07.092 I] Playing music/special/morrowind title.mp3
[05:12:12.020 I] Reading save file FirstSave.omwsave
[05:12:12.033 I] Loading saved game 'FirstSave' for character 'Brand'
[05:12:12.116 I] Loading cell Seyda Neen (-2, -9)
[05:12:12.126 V] Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
[05:12:12.271 I] Loading cell Bitter Coast Region (-2, -8)
[05:12:12.280 I] Loading cell Bitter Coast Region (-1, -9)
[05:12:12.294 I] Loading cell Bitter Coast Region (-3, -9)
[05:12:12.330 I] Loading cell Seyda Neen (-2, -10)
[05:12:12.344 I] Loading cell Ascadian Isles Region (-1, -8)
[05:12:12.349 I] Loading cell Bitter Coast Region (-3, -8)
[05:12:12.353 I] Loading cell Bitter Coast Region (-1, -10)
[05:12:12.354 I] Loading cell Bitter Coast Region (-3, -10)
[05:12:12.871 I] Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
bradleybrand
Posts: 14
Joined: 04 Aug 2022, 12:05
Location: UK

Re: Missing Ground/Water Textures

Post by bradleybrand »

Then this many times...

Code: Select all

[05:12:12.892 W] Polytope empty no shadow to render
[05:12:12.910 W] Polytope empty no shadow to render
[05:12:12.941 W] Polytope empty no shadow to render
[05:12:12.952 W] Polytope empty no shadow to render
[05:12:12.956 W] Polytope empty no shadow to render
[05:12:12.964 W] Polytope empty no shadow to render
[05:12:12.969 W] Polytope empty no shadow to render

Code: Select all

[05:16:30.576 W] Polytope empty no shadow to render
[05:16:30.590 I] Quitting peacefully.
LoneWolf
Posts: 138
Joined: 26 Sep 2017, 19:13

Re: Missing Ground/Water Textures

Post by LoneWolf »

Shadow extras ticked
Try disabling shadows.
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AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: Missing Ground/Water Textures

Post by AnyOldName3 »

Something is very weird. Can you please upload your openmw.cfg, settings.cfg and entire log file? I'd also consider doing things like an OS repair (e.g. run sfc /scannow from an admin CMD or PowerShell).
bradleybrand
Posts: 14
Joined: 04 Aug 2022, 12:05
Location: UK

Re: Missing Ground/Water Textures

Post by bradleybrand »

openmw.log
From my Documents >
(59.16 KiB) Downloaded 56 times
openmw.cfg and settings.cfg file format cannot be uploaded as attachments on this forum.

settings.cfg https://drive.google.com/file/d/1VhYPz4 ... sp=sharing
openmw.cfg https://drive.google.com/file/d/1ZZiINQ ... sp=sharing
User avatar
AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: Missing Ground/Water Textures

Post by AnyOldName3 »

The links to the settings files need to be done differently. You've currently got it set so no one can download them without you manually approving each request.
bradleybrand
Posts: 14
Joined: 04 Aug 2022, 12:05
Location: UK

Re: Missing Ground/Water Textures

Post by bradleybrand »

Hello apologies for the late reply. When I'm home I'll look into sharing the links public. I had forgotten :)
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