AnyOldName3 wrote: ↑03 Jul 2022, 01:05
Nothing looks mad. lighting method = shaders compatibility is the slowest lighting method for the hardware you've got, though.
Which lighting method would you recommend, I couldn't really find any information on the lighting method so I just left that as default. Another question I have that is a little off topic related to water reflections. I noticed when trying out Graht Morrowind Swamp Trees, the leaves from the models weren't being reflected in the water. Is it possible I can fix this via editing the .nif file or is this an engine/water shader problem?
As for the leaves not getting reflected, that's not something I've seen before. If, as suspected, you're using a buggy GPU driver version, anything could be broken, so sorting that out should really be your first priority.
Thank you for the advice. I will try the other shader method to see how it performance. Would you recommend installing OpenMW on a SSD to help stop stutter/long cell transitions?
Most of the time, actually processing the data takes longer than actually loading it as Morrowind files are pretty small compared to those of modern games. Then again, that means Morrowind isn't big, so doesn't take up much space on an SSD. Basically, I wouldn't expect it to make much difference, but it won't waste a load of space.
It seems when transferring OpenMW to my SSD loading in was faster than before and it seems I stopped getting the stutter that messes with my camera position. I can still sometimes get a micro stutter but its not as bad as it was before. I have been testing out the stability a bit more with mods and noticed I was getting around 40-60 FPS in an interior which seemed strange to me because usually I get around 180+. I took a screenshot of me pressing F3 and wanted to ask if there is anything odd,