- Spoiler: Show
OpenMW.cfg
- Spoiler: Show
- start=Seyda Neen
skip-menu=0
no-sound=0
groundcover=Vurt's Groundcover - Reeds.esp
groundcover=Rem_GL.esp
groundcover=Rem_WG.esp
groundcover=Rem_AL.esp
groundcover=Rem_BC.esp
groundcover=Rem_Solstheim.esp
groundcover=Rem_AC.esp
groundcover=Rem_AI.esp
groundcover=Rem_TR_BC.esp
groundcover=Rem_TR_AI.esp
groundcover=Rem_TR_AT.esp
groundcover=Rem_TR_GL.esp
groundcover=Rem_TR_AC.esp
groundcover=Rem_TR_WG.esp
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
fallback-archive=PT_Data.bsa
fallback-archive=TR_Data.bsa
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fallback=Map_Travel_Boat_Green,30
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fallback=Water_NearWaterOutdoorID,Water Layer
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fallback=Level_Up_Level2,You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
fallback=Level_Up_Level3,You realize that you are catching on to the secret of success. It's just a matter of concentration.
fallback=Level_Up_Level4,It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
fallback=Level_Up_Level5,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
fallback=Level_Up_Level6,You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
fallback=Level_Up_Level7,You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
fallback=Level_Up_Level8,The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
fallback=Level_Up_Level9,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
fallback=Level_Up_Level10,You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
fallback=Level_Up_Level11,Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
fallback=Level_Up_Level12,You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
fallback=Level_Up_Level13,It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
fallback=Level_Up_Level14,Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
fallback=Level_Up_Level15,Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
fallback=Level_Up_Level16,You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
fallback=Level_Up_Level17,Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
fallback=Level_Up_Level18,The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
fallback=Level_Up_Level19,You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
fallback=Level_Up_Level20,You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
fallback=Level_Up_Default,The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
fallback=Question_1_Question,On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
fallback=Question_1_AnswerOne,Draw your dagger, mercifully ending its life with a single thrust?
fallback=Question_1_AnswerTwo,Use herbs from your pack to put it to sleep?
fallback=Question_1_AnswerThree,Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
fallback=Question_1_Sound,Vo\Misc\CharGen QA1.wav
fallback=Question_2_Question,One summer afternoon your father gives you a choice of chores.
fallback=Question_2_AnswerOne,Work in the forge with him casting iron for a new plow?
fallback=Question_2_AnswerTwo,Gather herbs for your mother who is preparing dinner?
fallback=Question_2_AnswerThree,Go catch fish at the stream using a net and line?
fallback=Question_2_Sound,Vo\Misc\CharGen QA2.wav
fallback=Question_3_Question,Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
fallback=Question_3_AnswerOne,Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
fallback=Question_3_AnswerTwo,Make up a story that makes your nickname a badge of honor instead of something humiliating.
fallback=Question_3_AnswerThree,Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
fallback=Question_3_Sound,Vo\Misc\CharGen QA3.wav
fallback=Question_4_Question,There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
fallback=Question_4_AnswerOne,This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
fallback=Question_4_AnswerTwo,Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
fallback=Question_4_AnswerThree,In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
fallback=Question_4_Sound,Vo\Misc\CharGen QA4.wav
fallback=Question_5_Question,Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
fallback=Question_5_AnswerOne,Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
fallback=Question_5_AnswerTwo,Decide to put the extra money to good use and purchase items that would help your family?
fallback=Question_5_AnswerThree,Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
fallback=Question_5_Sound,Vo\Misc\CharGen QA5.wav
fallback=Question_6_Question,While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
fallback=Question_6_AnswerOne,Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
fallback=Question_6_AnswerTwo,Leave the bag there, knowing that it is better not to get involved?
fallback=Question_6_AnswerThree,Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
fallback=Question_6_Sound,Vo\Misc\CharGen QA6.wav
fallback=Question_7_Question,Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
fallback=Question_7_AnswerOne,Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
fallback=Question_7_AnswerTwo,Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
fallback=Question_7_AnswerThree,Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
fallback=Question_7_Sound,Vo\Misc\CharGen QA7.wav
fallback=Question_8_Question,Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
fallback=Question_8_AnswerOne,Position yourself between the pipe and your mother?
fallback=Question_8_AnswerTwo,Grab the hot pipe and try to push it away?
fallback=Question_8_AnswerThree,Push your mother out of the way?
fallback=Question_8_Sound,Vo\Misc\CharGen QA8.wav
fallback=Question_9_Question,While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
fallback=Question_9_AnswerOne,Drop the sweetroll and step on it, then get ready for the fight?
fallback=Question_9_AnswerTwo,Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
fallback=Question_9_AnswerThree,Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
fallback=Question_9_Sound,Vo\Misc\CharGen QA9.wav
fallback=Question_10_Question,Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
fallback=Question_10_AnswerOne,Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
fallback=Question_10_AnswerTwo,Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
fallback=Question_10_AnswerThree,Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
fallback=Question_10_Sound,Vo\Misc\CharGen QA10.wav
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fallback=Blood_Texture_Name_2,Metal Sparks (Gold)
fallback=Movies_Company_Logo,bethesda logo.bik
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fallback=Weather_Clear_Ambient_Sunrise_Color,047,066,096
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fallback=Weather_Clear_Ambient_Sunset_Color,068,075,096
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fallback=Weather_Cloudy_Land_Fog_Day_Depth,.72
fallback=Weather_Cloudy_Land_Fog_Night_Depth,.72
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fallback=Weather_Cloudy_Glare_View,1
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fallback=Weather_Foggy_Sky_Day_Color,184,211,228
fallback=Weather_Foggy_Sky_Sunset_Color,142,159,176
fallback=Weather_Foggy_Sky_Night_Color,018,023,028
fallback=Weather_Foggy_Fog_Sunrise_Color,173,164,148
fallback=Weather_Foggy_Fog_Day_Color,150,187,209
fallback=Weather_Foggy_Fog_Sunset_Color,113,135,157
fallback=Weather_Foggy_Fog_Night_Color,019,024,029
fallback=Weather_Foggy_Ambient_Sunrise_Color,048,043,037
fallback=Weather_Foggy_Ambient_Day_Color,092,109,120
fallback=Weather_Foggy_Ambient_Sunset_Color,029,053,076
fallback=Weather_Foggy_Ambient_Night_Color,028,033,039
fallback=Weather_Foggy_Sun_Sunrise_Color,177,162,137
fallback=Weather_Foggy_Sun_Day_Color,111,131,151
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fallback=Weather_Foggy_Sun_Night_Color,081,100,119
fallback=Weather_Foggy_Sun_Disc_Sunset_Color,223,223,223
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fallback=Weather_Thunderstorm_Clouds_Maximum_Percent,0.66
fallback=Weather_Thunderstorm_Transition_Delta,.030
fallback=Weather_Thunderstorm_Sky_Sunrise_Color,035,036,039
fallback=Weather_Thunderstorm_Sky_Day_Color,097,104,115
fallback=Weather_Thunderstorm_Sky_Sunset_Color,035,036,039
fallback=Weather_Thunderstorm_Sky_Night_Color,019,020,022
fallback=Weather_Thunderstorm_Fog_Sunrise_Color,070,074,085
fallback=Weather_Thunderstorm_Fog_Day_Color,097,104,115
fallback=Weather_Thunderstorm_Fog_Sunset_Color,070,074,085
fallback=Weather_Thunderstorm_Fog_Night_Color,019,020,022
fallback=Weather_Thunderstorm_Ambient_Sunrise_Color,054,054,054
fallback=Weather_Thunderstorm_Ambient_Day_Color,090,090,090
fallback=Weather_Thunderstorm_Ambient_Sunset_Color,054,054,054
fallback=Weather_Thunderstorm_Ambient_Night_Color,049,051,054
fallback=Weather_Thunderstorm_Sun_Sunrise_Color,091,099,122
fallback=Weather_Thunderstorm_Sun_Day_Color,138,144,155
fallback=Weather_Thunderstorm_Sun_Sunset_Color,096,101,117
fallback=Weather_Thunderstorm_Sun_Night_Color,055,076,110
fallback=Weather_Thunderstorm_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Thunderstorm_Land_Fog_Day_Depth,1
fallback=Weather_Thunderstorm_Land_Fog_Night_Depth,1.15
fallback=Weather_Thunderstorm_Wind_Speed,.5
fallback=Weather_Thunderstorm_Cloud_Speed,3
fallback=Weather_Thunderstorm_Glare_View,0
fallback=Weather_Thunderstorm_Rain_Loop_Sound_ID,rain heavy
fallback=Weather_Thunderstorm_Using_Precip,1
fallback=Weather_Thunderstorm_Rain_Diameter,600
fallback=Weather_Thunderstorm_Rain_Height_Min,200
fallback=Weather_Thunderstorm_Rain_Height_Max,700
fallback=Weather_Thunderstorm_Rain_Threshold,0.6
fallback=Weather_Thunderstorm_Max_Raindrops,650
fallback=Weather_Thunderstorm_Rain_Entrance_Speed,5
fallback=Weather_Thunderstorm_Ambient_Loop_Sound_ID,None
fallback=Weather_Thunderstorm_Flash_Decrement,4
fallback=Weather_Rain_Cloud_Texture,Tx_Sky_Rainy.tga
fallback=Weather_Rain_Clouds_Maximum_Percent,0.66
fallback=Weather_Rain_Transition_Delta,.015
fallback=Weather_Rain_Sky_Sunrise_Color,071,074,075
fallback=Weather_Rain_Sky_Day_Color,116,120,122
fallback=Weather_Rain_Sky_Sunset_Color,073,073,073
fallback=Weather_Rain_Sky_Night_Color,024,025,026
fallback=Weather_Rain_Fog_Sunrise_Color,071,074,075
fallback=Weather_Rain_Fog_Day_Color,116,120,122
fallback=Weather_Rain_Fog_Sunset_Color,073,073,073
fallback=Weather_Rain_Fog_Night_Color,024,025,026
fallback=Weather_Rain_Ambient_Sunrise_Color,097,090,088
fallback=Weather_Rain_Ambient_Day_Color,105,110,113
fallback=Weather_Rain_Ambient_Sunset_Color,088,097,097
fallback=Weather_Rain_Ambient_Night_Color,050,055,067
fallback=Weather_Rain_Sun_Sunrise_Color,131,122,120
fallback=Weather_Rain_Sun_Day_Color,149,157,170
fallback=Weather_Rain_Sun_Sunset_Color,120,126,131
fallback=Weather_Rain_Sun_Night_Color,050,062,101
fallback=Weather_Rain_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Rain_Land_Fog_Day_Depth,.8
fallback=Weather_Rain_Land_Fog_Night_Depth,.8
fallback=Weather_Rain_Wind_Speed,.3
fallback=Weather_Rain_Cloud_Speed,2
fallback=Weather_Rain_Glare_View,0
fallback=Weather_Rain_Rain_Loop_Sound_ID,Rain
fallback=Weather_Rain_Using_Precip,1
fallback=Weather_Rain_Rain_Diameter,600
fallback=Weather_Rain_Rain_Height_Min,200
fallback=Weather_Rain_Rain_Height_Max,700
fallback=Weather_Rain_Rain_Threshold,0.6
fallback=Weather_Rain_Rain_Entrance_Speed,7
fallback=Weather_Rain_Ambient_Loop_Sound_ID,None
fallback=Weather_Rain_Max_Raindrops,450
fallback=Weather_Overcast_Cloud_Texture,Tx_Sky_Overcast.tga
fallback=Weather_Overcast_Clouds_Maximum_Percent,1.0
fallback=Weather_Overcast_Transition_Delta,.015
fallback=Weather_Overcast_Sky_Sunrise_Color,091,099,106
fallback=Weather_Overcast_Sky_Day_Color,143,146,149
fallback=Weather_Overcast_Sky_Sunset_Color,108,115,121
fallback=Weather_Overcast_Sky_Night_Color,019,022,025
fallback=Weather_Overcast_Fog_Sunrise_Color,091,099,106
fallback=Weather_Overcast_Fog_Day_Color,143,146,149
fallback=Weather_Overcast_Fog_Sunset_Color,108,115,121
fallback=Weather_Overcast_Fog_Night_Color,019,022,025
fallback=Weather_Overcast_Ambient_Sunrise_Color,084,088,092
fallback=Weather_Overcast_Ambient_Day_Color,093,096,105
fallback=Weather_Overcast_Ambient_Sunset_Color,083,077,075
fallback=Weather_Overcast_Ambient_Night_Color,057,060,066
fallback=Weather_Overcast_Sun_Sunrise_Color,087,125,163
fallback=Weather_Overcast_Sun_Day_Color,163,169,183
fallback=Weather_Overcast_Sun_Sunset_Color,085,103,157
fallback=Weather_Overcast_Sun_Night_Color,032,054,100
fallback=Weather_Overcast_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Overcast_Land_Fog_Day_Depth,.70
fallback=Weather_Overcast_Land_Fog_Night_Depth,.70
fallback=Weather_Overcast_Wind_Speed,.2
fallback=Weather_Overcast_Cloud_Speed,1.5
fallback=Weather_Overcast_Glare_View,0
fallback=Weather_Overcast_Ambient_Loop_Sound_ID,None
fallback=Weather_Ashstorm_Cloud_Texture,Tx_Sky_Ashstorm.tga
fallback=Weather_Ashstorm_Clouds_Maximum_Percent,1.0
fallback=Weather_Ashstorm_Transition_Delta,.035
fallback=Weather_Ashstorm_Sky_Sunrise_Color,091,056,051
fallback=Weather_Ashstorm_Sky_Day_Color,124,073,058
fallback=Weather_Ashstorm_Sky_Sunset_Color,106,055,040
fallback=Weather_Ashstorm_Sky_Night_Color,020,021,022
fallback=Weather_Ashstorm_Fog_Sunrise_Color,091,056,051
fallback=Weather_Ashstorm_Fog_Day_Color,124,073,058
fallback=Weather_Ashstorm_Fog_Sunset_Color,106,055,040
fallback=Weather_Ashstorm_Fog_Night_Color,020,021,022
fallback=Weather_Ashstorm_Ambient_Sunrise_Color,054,042,037
fallback=Weather_Ashstorm_Ambient_Day_Color,075,049,041
fallback=Weather_Ashstorm_Ambient_Sunset_Color,048,039,035
fallback=Weather_Ashstorm_Ambient_Night_Color,036,042,049
fallback=Weather_Ashstorm_Sun_Sunrise_Color,184,091,071
fallback=Weather_Ashstorm_Sun_Day_Color,228,139,114
fallback=Weather_Ashstorm_Sun_Sunset_Color,185,086,057
fallback=Weather_Ashstorm_Sun_Night_Color,054,066,074
fallback=Weather_Ashstorm_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Ashstorm_Land_Fog_Day_Depth,1.1
fallback=Weather_Ashstorm_Land_Fog_Night_Depth,1.2
fallback=Weather_Ashstorm_Wind_Speed,.8
fallback=Weather_Ashstorm_Cloud_Speed,7
fallback=Weather_Ashstorm_Glare_View,0
fallback=Weather_Ashstorm_Ambient_Loop_Sound_ID,ashstorm
fallback=Weather_Ashstorm_Storm_Threshold,.70
fallback=Weather_Blight_Cloud_Texture,Tx_Sky_Blight.tga
fallback=Weather_Blight_Clouds_Maximum_Percent,1.0
fallback=Weather_Blight_Transition_Delta,.040
fallback=Weather_Blight_Sky_Sunrise_Color,090,035,035
fallback=Weather_Blight_Sky_Day_Color,090,035,035
fallback=Weather_Blight_Sky_Sunset_Color,092,033,033
fallback=Weather_Blight_Sky_Night_Color,044,014,014
fallback=Weather_Blight_Fog_Sunrise_Color,090,035,035
fallback=Weather_Blight_Fog_Day_Color,128,019,019
fallback=Weather_Blight_Fog_Sunset_Color,092,033,033
fallback=Weather_Blight_Fog_Night_Color,044,014,014
fallback=Weather_Blight_Ambient_Sunrise_Color,061,040,040
fallback=Weather_Blight_Ambient_Day_Color,079,054,054
fallback=Weather_Blight_Ambient_Sunset_Color,061,040,040
fallback=Weather_Blight_Ambient_Night_Color,056,058,062
fallback=Weather_Blight_Sun_Sunrise_Color,180,078,078
fallback=Weather_Blight_Sun_Day_Color,224,084,084
fallback=Weather_Blight_Sun_Sunset_Color,180,078,078
fallback=Weather_Blight_Sun_Night_Color,061,091,143
fallback=Weather_Blight_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Blight_Land_Fog_Day_Depth,1.1
fallback=Weather_Blight_Land_Fog_Night_Depth,1.2
fallback=Weather_Blight_Wind_Speed,.9
fallback=Weather_Blight_Cloud_Speed,9
fallback=Weather_Blight_Glare_View,0
fallback=Weather_Blight_Ambient_Loop_Sound_ID,Blight
fallback=Weather_Blight_Storm_Threshold,.70
fallback=Weather_Blight_Disease_Chance,.10
fallback=Weather_Snow_Cloud_Texture,Tx_BM_Sky_Snow.tga
fallback=Weather_Snow_Clouds_Maximum_Percent,1.0
fallback=Weather_Snow_Transition_Delta,.015
fallback=Weather_Snow_Sky_Sunrise_Color,106,091,091
fallback=Weather_Snow_Sky_Day_Color,153,158,166
fallback=Weather_Snow_Sky_Sunset_Color,096,115,134
fallback=Weather_Snow_Sky_Night_Color,031,035,039
fallback=Weather_Snow_Fog_Sunrise_Color,106,091,091
fallback=Weather_Snow_Fog_Day_Color,153,158,166
fallback=Weather_Snow_Fog_Sunset_Color,096,115,134
fallback=Weather_Snow_Fog_Night_Color,031,035,039
fallback=Weather_Snow_Ambient_Sunrise_Color,092,084,084
fallback=Weather_Snow_Ambient_Day_Color,093,096,105
fallback=Weather_Snow_Ambient_Sunset_Color,070,079,087
fallback=Weather_Snow_Ambient_Night_Color,049,058,068
fallback=Weather_Snow_Sun_Sunrise_Color,141,109,109
fallback=Weather_Snow_Sun_Day_Color,163,169,183
fallback=Weather_Snow_Sun_Sunset_Color,101,121,141
fallback=Weather_Snow_Sun_Night_Color,055,066,077
fallback=Weather_Snow_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Snow_Land_Fog_Day_Depth,1.0
fallback=Weather_Snow_Land_Fog_Night_Depth,1.2
fallback=Weather_Snow_Wind_Speed,0
fallback=Weather_Snow_Cloud_Speed,1.5
fallback=Weather_Snow_Glare_View,0
fallback=Weather_Snow_Snow_Diameter,800
fallback=Weather_Snow_Snow_Height_Min,400
fallback=Weather_Snow_Snow_Height_Max,700
fallback=Weather_Snow_Snow_Entrance_Speed,6
fallback=Weather_Snow_Max_Snowflakes,750
fallback=Weather_Snow_Ambient_Loop_Sound_ID,None
fallback=Weather_Snow_Snow_Threshold,0.5
fallback=Weather_Blizzard_Cloud_Texture,Tx_BM_Sky_Blizzard.tga
fallback=Weather_Blizzard_Clouds_Maximum_Percent,1.0
fallback=Weather_Blizzard_Transition_Delta,.030
fallback=Weather_Blizzard_Sky_Sunrise_Color,091,099,106
fallback=Weather_Blizzard_Sky_Day_Color,121,133,145
fallback=Weather_Blizzard_Sky_Sunset_Color,108,115,121
fallback=Weather_Blizzard_Sky_Night_Color,027,029,031
fallback=Weather_Blizzard_Fog_Sunrise_Color,091,099,106
fallback=Weather_Blizzard_Fog_Day_Color,121,133,145
fallback=Weather_Blizzard_Fog_Sunset_Color,108,115,121
fallback=Weather_Blizzard_Fog_Night_Color,021,024,028
fallback=Weather_Blizzard_Ambient_Sunrise_Color,084,088,092
fallback=Weather_Blizzard_Ambient_Day_Color,093,096,105
fallback=Weather_Blizzard_Ambient_Sunset_Color,083,077,075
fallback=Weather_Blizzard_Ambient_Night_Color,053,062,070
fallback=Weather_Blizzard_Sun_Sunrise_Color,114,128,146
fallback=Weather_Blizzard_Sun_Day_Color,163,169,183
fallback=Weather_Blizzard_Sun_Sunset_Color,106,114,136
fallback=Weather_Blizzard_Sun_Night_Color,057,066,074
fallback=Weather_Blizzard_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Blizzard_Land_Fog_Day_Depth,2.8
fallback=Weather_Blizzard_Land_Fog_Night_Depth,3.0
fallback=Weather_Blizzard_Wind_Speed,.9
fallback=Weather_Blizzard_Cloud_Speed,7.5
fallback=Weather_Blizzard_Glare_View,0
fallback=Weather_Blizzard_Ambient_Loop_Sound_ID,BM Blizzard
fallback=Weather_Blizzard_Storm_Threshold,.50
fallback=Moons_Secunda_Size,40
fallback=Moons_Secunda_Axis_Offset,50
fallback=Moons_Secunda_Speed,.6
fallback=Moons_Secunda_Daily_Increment,1.2
fallback=Moons_Secunda_Moon_Shadow_Early_Fade_Angle,0.5
fallback=Moons_Secunda_Fade_Start_Angle,50
fallback=Moons_Secunda_Fade_End_Angle,30
fallback=Moons_Secunda_Fade_In_Start,14
fallback=Moons_Secunda_Fade_In_Finish,15
fallback=Moons_Secunda_Fade_Out_Start,7
fallback=Moons_Secunda_Fade_Out_Finish,10
fallback=Moons_Masser_Size,94
fallback=Moons_Masser_Axis_Offset,35
fallback=Moons_Masser_Speed,.5
fallback=Moons_Masser_Daily_Increment,1
fallback=Moons_Masser_Moon_Shadow_Early_Fade_Angle,0.5
fallback=Moons_Masser_Fade_Start_Angle,50
fallback=Moons_Masser_Fade_End_Angle,40
fallback=Moons_Masser_Fade_In_Start,14
fallback=Moons_Masser_Fade_In_Finish,15
fallback=Moons_Masser_Fade_Out_Start,7
fallback=Moons_Masser_Fade_Out_Finish,10
fallback=Moons_Script_Color,255,20,20
fallback=General_Werewolf_FOV,100
fallback=Weather_Clear_Cloud_Speed,0.25
fallback=Weather_Cloudy_Cloud_Speed,0.4
fallback=Weather_Foggy_Cloud_Speed,0.25
fallback=Weather_Thunderstorm_Cloud_Speed,0.6
fallback=Weather_Rain_Cloud_Speed,0.4
fallback=Weather_Overcast_Cloud_Speed,0.3
fallback=Weather_Ashstorm_Cloud_Speed,1.4
fallback=Weather_Blight_Cloud_Speed,1.8
fallback=Weather_Snow_Cloud_Speed,0.3
fallback=Weather_Blizzard_Cloud_Speed,1.5
fallback=Weather_Clear_Sky_Night_Color,004,005,006
fallback=Weather_Clear_Fog_Night_Color,004,005,006
fallback=Weather_Clear_Ambient_Night_Color,008,008,010
fallback=Weather_Clear_Sun_Night_Color,011,036,069
fallback=Weather_Cloudy_Ambient_Night_Color,008,009,013
fallback=Weather_Cloudy_Sun_Night_Color,019,022,031
fallback=Weather_Foggy_Ambient_Night_Color,007,009,010
fallback=Weather_Foggy_Sun_Night_Color,021,026,031
fallback=Weather_Thunderstorm_Ambient_Night_Color,012,012,013
fallback=Weather_Thunderstorm_Sun_Night_Color,014,019,028
fallback=Weather_Rain_Ambient_Night_Color,011,013,015
fallback=Weather_Rain_Sun_Night_Color,013,016,026
fallback=Weather_Overcast_Ambient_Night_Color,015,016,018
fallback=Weather_Overcast_Sun_Night_Color,008,014,026
fallback=Weather_Ashstorm_Ambient_Night_Color,009,011,013
fallback=Weather_Ashstorm_Sun_Night_Color,013,016,018
fallback=Weather_Blight_Ambient_Night_Color,014,014,015
fallback=Weather_Blight_Sun_Night_Color,015,023,036
fallback=Weather_Snow_Ambient_Night_Color,013,015,018
fallback=Weather_Snow_Sun_Night_Color,014,017,023
fallback=Weather_Blizzard_Ambient_Night_Color,014,016,018
fallback=Weather_Blizzard_Sun_Night_Color,014,016,018
fallback=FontColor_color_normal,255,255,255
fallback=FontColor_color_normal_over,192,192,192
fallback=FontColor_color_normal_pressed,128,128,128
fallback=FontColor_color_active,255,255,255
fallback=FontColor_color_active_over,192,192,192
fallback=FontColor_color_active_pressed,128,128,128
fallback=FontColor_color_disabled,128,128,128
fallback=FontColor_color_disabled_over,192,192,292
fallback=FontColor_color_disabled_pressed,255,255,255
fallback=FontColor_color_link,105,129,255
fallback=FontColor_color_link_over,91,112,222
fallback=FontColor_color_link_pressed,97,106,156
fallback=FontColor_color_answer,181,58,58
fallback=FontColor_color_answer_over,230,80,80
fallback=FontColor_color_answer_pressed,155,80,80
fallback=FontColor_color_header,255,255,255
fallback=FontColor_color_notify,100,100,100
fallback=FontColor_color_big_normal,200,200,200
fallback=FontColor_color_big_normal_over,255,255,255
fallback=FontColor_color_big_normal_pressed,150,150,15
fallback=FontColor_color_big_link,255,255,255
fallback=FontColor_color_big_link_over,255,255,255
fallback=FontColor_color_big_link_pressed,150,150,15
fallback=FontColor_color_big_answer,200,200,200
fallback=FontColor_color_big_answer_over,255,255,255
fallback=FontColor_color_big_answer_pressed,150,150,150
fallback=FontColor_color_big_header,200,200,200
fallback=FontColor_color_big_notify,200,200,200
fallback=FontColor_color_health,255,255,255
fallback=FontColor_color_magic,255,255,255
fallback=FontColor_color_fatigue,255,255,255
fallback=FontColor_color_misc,255,255,255
fallback=FontColor_color_weapon_fill,255,255,255
fallback=FontColor_color_magic_fill,255,255,255
fallback=FontColor_color_positive,111,128,111
fallback=FontColor_color_negative,198,65,57
fallback=FontColor_color_count,255,255,255
encoding=win1252
data="D:\SteamLibrary\steamapps\common\Morrowind\Data Files"
#Patches
data="D:\Modding\OpenMWMods\Patches\Patch for Purists"
data="D:\Modding\OpenMWMods\Patches\UMOPP"
data="D:\Modding\OpenMWMods\Patches\Expansion Delay"
#Meshes And Performance
data="D:\Modding\OpenMWMods\MeshesNPerformance\MOP\00 Core"
data="D:\Modding\OpenMWMods\MeshesNPerformance\MOP\01 Lake Fjalding Anti-Suck"
data="D:\Modding\OpenMWMods\MeshesNPerformance\MOP\04 Better Vanilla Textures"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Graphic Herbalism\00 Core + Vanilla Meshes"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Graphic Herbalism\01 Optional - Smoothed Meshes"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Graphic Herbalism\00 Correct UV Ore + README"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Graphic Herbalism\06 Less Epic Plants"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Properly Smoothed meshes\00 Core"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Properly Smoothed meshes\03 Higher Poly Glowing Candles"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Properly Smoothed meshes\05 Beaker, Flasks - clear glass"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Project Atlas\00 Core"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Project Atlas\01 Textures - MET"
data="D:\Modding\OpenMWMods\MeshesNPerformance\Project Atlas\05 Wood Poles - Hi-Res Texture"
data="D:\Modding\OpenMWMods\MeshesNPerformance\RRBetterMeshes\00 - Main Files"
data="D:\Modding\OpenMWMods\MeshesNPerformance\RRBetterMeshes\02 - Optional - Animation Fix for Dwemer Mesh Improvement mod"
data="D:\Modding\OpenMWMods\MeshesNPerformance\RRBetterMeshes\04 - Optional - Skooma Pipe 1"
#Lands and Landmasses
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Data\00 Core"
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Rebuilt\00 Core"
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Rebuilt\01 Faction Integration"
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Rebuilt Hotfix\00 Core"
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Rebuilt Hotfix\01 Faction Integration"
data="D:\Modding\OpenMWMods\LandsNLandmasses\Tamriel Rebuilt\03 Travel Network for Core and Vvardenfell"
data="D:\Modding\OpenMWMods\LandsNLandmasses\OAAB Data\00 Core"
data="D:\Modding\OpenMWMods\LandsNLandmasses\OAAB Data\01 Epic Plants Patch"
#Texture Packs
data="D:\Modding\OpenMWMods\Texture Packs\MET\main"
data="D:\Modding\OpenMWMods\Texture Packs\MET\atlas"
data="D:\Modding\OpenMWMods\Texture Packs\MET\landdefault"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\01a Shacks docks and ships (Lysol compatible)"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\03 Telvanni"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\04 Daedric"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\05 Redoran"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\07 Terrain"
data="D:\Modding\OpenMWMods\Texture Packs\NMfM\08 Rocks"
#Architecture
data="D:\Modding\OpenMWMods\Architecture\Daedric Ruins Arkitektora"
data="D:\Modding\OpenMWMods\Architecture\Imperial Towns Normal Mapped"
data="D:\Modding\OpenMWMods\Architecture\Vivec Normal Mapped"
data="D:\Modding\OpenMWMods\Architecture\Imperial Forts Normal Mapped"
data="D:\Modding\OpenMWMods\Architecture\Hlaalu Normal Mapped"
data="D:\Modding\OpenMWMods\Architecture\Shacks Docks and Ships"
data="D:\Modding\OpenMWMods\Architecture\Ghastly Glowfence"
data="D:\Modding\OpenMWMods\Architecture\OAAB Dwemer Pavements\00 Core"
#Bodies And Heads
data="D:\Modding\OpenMWMods\Bodies And Heads\Pluginless Roberts Bodies"
data="D:\Modding\OpenMWMods\Bodies And Heads\Roberts Bodies Color Tweaks Vanilla Heads\00 Core"
data="D:\Modding\OpenMWMods\Bodies And Heads\Roberts Bodies Color Tweaks Vanilla Heads\01 Normal Maps"
data="D:\Modding\OpenMWMods\Bodies And Heads\Westleys Pluginless Head Replacer"
data="D:\Modding\OpenMWMods\Bodies And Heads\Westlys Head and Hair Rplacer Hair Fix"
data="D:\Modding\OpenMWMods\Bodies And Heads\Khajiit Head Pack"
data="D:\Modding\OpenMWMods\Bodies And Heads\KhajiitHeadPackFixedMeshes"
data="D:\Modding\OpenMWMods\Bodies And Heads\New Beast Bodies"
#Animations
data="D:\Modding\OpenMWMods\Animations\Animation Compilation"
data="D:\Modding\OpenMWMods\Animations\Almalexia Casts for Beasts"
#Flora Foliage And Nature
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Epic Plants\00 Epic Plants"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Epic Plants\01 BC – 2D Moss"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Epic Plants\03 MWSE and OpenMW GH Patch"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\HQ Epic Plants\00 HQ Plants"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\HQ Epic Plants\01 MWSE GH Patch"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\HQ Epic Plants\02 Ingredients"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\GH MWSE\00 Core + Vanilla Meshes"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\GH MWSE\01 Optional - Smoothed Meshes"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Apel's Fire Retexture"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Apel Fire Retexture Patch"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\I Lava Good Mesh Replacer\00 Core"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\I Lava Good Mesh Replacer\02 Tamriel_Data Patch"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Subtle Smoke"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Better Waterfalls\00 Core"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Better Waterfalls\02 Tamriel Rebuilt Water"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Pherim's Comberry Bush"
data="D:\Modding\OpenMWMods\Flora Foliage Nature\Pherim's Fire Ferns and Fire Petals"
#Landscapes
data="D:\Modding\OpenMWMods\Landscape Textures\Tyddy's Landscape Retex"
data="D:\Modding\OpenMWMods\Landscape Textures\Lougan Landscape Retex"
data="D:\Modding\OpenMWMods\Landscape Textures\Bloodmoon Landscape Retexture"
data="D:\Modding\OpenMWMods\Landscape Textures\Landscape retexture Normal map parallax"
data="D:\Modding\OpenMWMods\Landscape Textures\Scummy Scum"
#Clutter and Items
data="D:\Modding\OpenMWMods\Clutter and Items\OpenMWContainersAnimated\main"
data="D:\Modding\OpenMWMods\Clutter and Items\OpenMWContainersAnimated\Optional-kollops"
#Environments
data="D:\Modding\OpenMWMods\Environments\Caverns Bump mapped 1.3"
#Creatures
data="D:\Modding\OpenMWMods\Creatures\4thUnknownsCreaturesMorrowindEdition"
#NPCs
data="D:\Modding\OpenMWMods\NPCs\Wares\00 Master file"
data="D:\Modding\OpenMWMods\NPCs\Wares\01 TR"
data="D:\Modding\OpenMWMods\NPCs\Wares\OOAB For Wares"
data="D:\Modding\OpenMWMods\NPCs\Wares for NPCs\00 Vv + TR"
data="D:\Modding\OpenMWMods\NPCs\Hold It\00 Core"
data="D:\Modding\OpenMWMods\NPCs\Hold It\01 Weapon Sheathing"
data="D:\Modding\OpenMWMods\NPCs\Hold It\02 Addons"
data="D:\Modding\OpenMWMods\NPCs\Friends and Foes\00 Core"
data="D:\Modding\OpenMWMods\NPCs\Friends and Foes\01 TR addon"
data="D:\Modding\OpenMWMods\NPCs\Friends and Foes\04 Heads Vanilla"
data="D:\Modding\OpenMWMods\NPCs\Friends and Foes\OpenMW Book Fix"
#Cities
data="D:\Modding\OpenMWMods\Cities\Telvanni Cities"
#Balance and Nerfing
data="D:\Modding\OpenMWMods\Balance"
#Gameplay
data="D:\Modding\OpenMWMods\Gameplay\Natural Growth"
data="D:\Modding\OpenMWMods\Gameplay\MBSP Better Sounds ncgdMW Class-Spec Fixed Again Replacement Patch"
data="D:\Modding\OpenMWMods\Gameplay\Carry On"
data="D:\Modding\OpenMWMods\Gameplay\Auto Ammo Equip"
data="D:\Modding\OpenMWMods\Gameplay\MultiMark"
data="D:\Modding\OpenMWMods\Gameplay\Pickpocket Fix"
#Weaponry
data="D:\Modding\OpenMWMods\Weaponry\Weapon Sheathing"
data="D:\Modding\OpenMWMods\Weaponry\02 Weapon Sheathing Patch"
#Sounds and Music
data="D:\Modding\OpenMWMods\Sounds And Music\Better Sounds"
data="D:\Modding\OpenMWMods\Sounds And Music\Yet Another Better Sounds Patch"
#VFX
data="D:\Modding\OpenMWMods\VFX\Mistify\00 Core"
data="D:\Modding\OpenMWMods\VFX\Mistify\02 Scumpatibility"
data="D:\Modding\OpenMWMods\VFX\Mist Retex"
data="D:\Modding\OpenMWMods\VFX\Dream Door"
data="D:\Modding\OpenMWMods\VFX\Parasol Particles\00 Core"
data="D:\Modding\OpenMWMods\VFX\Magic VFX Retex"
#Groundcover
data="D:\Modding\OpenMWMods\Groundcover\Vurt Groundcover OpenMW"
data="D:\Modding\OpenMWMods\Groundcover\Remiros Groundcover\00 Core OpenMW"
data="D:\Modding\OpenMWMods\Groundcover\Remiros Groundcover\01b Thicker Grass OpenMW"
data="D:\Modding\OpenMWMods\Groundcover\Remiros Groundcover\03 TR Plugins"
#Water
data="D:\Modding\OpenMWMods\Water\Distant_Seafloor_1.00"
#Sky
data="D:\Modding\OpenMWMods\Sky\Skies 4\Skies - .IV"
data="D:\Modding\OpenMWMods\Sky\Skies 4\Particles"
data="D:\Modding\OpenMWMods\Sky\New Starfields"
#Lighting
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\00 Core"
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\01 Hi Res Window Texture Replacer"
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\02 Interior Sunrays"
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\03 Nord Glass Windows Interior Sunrays"
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\04 Telvanni Dormers on Vvardenfell"
data="D:\Modding\OpenMWMods\Lighting\Glow in the Dahrk\05 Raven Rock Glass Windows Interior Sunrays"
data="D:\Modding\OpenMWMods\Lighting\PA Glow in the Dahrk Patch"
#User Interface
data="D:\Modding\OpenMWMods\User Interface\monochrome-user-interface"
data="D:\Modding\OpenMWMods\User Interface\TrueType Fonts Buttons"
data="D:\Modding\OpenMWMods\User Interface\OpenHUD"
data="D:\Modding\OpenMWMods\User Interface\Big Icons\06 8X Flat"
#Delta Plugin
data="D:\Modding\OpenMWMods\DeltaPlugin"
content=Morrowind.esm
content=Tribunal.esm
content=distant_seafloor_1.00.esm
content=Bloodmoon.esm
content=Tamriel_Data.esm
content=TR_Mainland.esm
content=TR_Travels.esp
content=Patch for Purists.esm
content=TR_Mainland_2101_hotfix.ESP
content=OAAB_Data.esm
content=Wares-base.esm
content=F&F_base.esm
content=Hold_it_main_WS.ESP
content=Auto Ammò Equip for OpenMW[Advanced Vers].omwaddon
content=Wares_NPC_TR.esp
content=Wares_TR.ESP
# NOTE: FOR UMOPP, use the merged plugin
# NOTE: OR the individuals. Not both!
content=Unofficial Morrowind Official Plugins Patched.ESP
content=Khajiit-BaseReplace.ESP
content=Khajiit-NPCPlayable.ESP
content=New Argonian Bodies - Clean.esp
content=New Khajiit Bodies - Clean.esp
# NOTE: The following plugin is optional and may
# NOTE: cause your save to be incompatible with updates.
#content=TR_Preview.esp
content=Patch for Purists - Semi-Purist Fixes.ESP
# NOTE: For Graphic Herbalism MWSE/OpenMW
# NOTE: only use one of the below plugins!
#content=correctUV Ore Replacer_fixed.esp
content=correctUV Ore Replacer_respawning.esp
content=mistify.ESP
content=The Dream is the Door.ESP
# NOTE: For Multiple Teleport Marking be sure to
# NOTE: consult the README for information on which
# NOTE: plugins you should use. The below loadout
# NOTE: Assumes you're using *all* the TR, Stirk,
# NOTE: and Skyrim land addons. Vanilla players will
# NOTE: want to select the MultiMarkOMW-1.3.esp plugin.
content=MultiMarkOMW-1.3-TR2101.esp
content=SpeechcraftBalance.ESP
content=Pickpocket Fix.esp
content=OAAB for Wares.ESP
content=Patch for Purists - Book Typos.ESP
content=OAAB Dwemer Pavements.ESP
content=Containers Animated.esp
content=Hold it - TR addon.ESP
content=TR_Factions.esp
content=F&F_TR.ESP
content=F&F_heads_vanilla.ESP
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=GITD_WL_RR_Interiors.esp
content=ghastly gg.esp
content=Expansion Delay.ESP
content=Better_Sounds_1.1_Patch_2.omwaddon
content=Yet Another Better Sounds Patch - Tavern and Town Sounds Expansion.esp
# NOTE: For NCGD, choose only one of the two plugins below.
#content=ncgdMW-SlowGainFastDecay.omwaddon
content=ncgdMW.omwaddon
content=CarryOn.omwaddon
content=MBSP-BetterSounds+ncgdMW+ClassSpec.omwaddon
# NOTE: Your Delta Plugin omwaddon may be named differently
content=GITD_Telvanni_Dormers_NoUvirith.ESP
content=Rem_TR_AC.esp
content=Rem_TR_AI.esp
content=Rem_TR_AT.esp
content=Rem_TR_BC.esp
content=Rem_TR_GL.esp
content=Rem_TR_RR.esp
content=Rem_TR_WG.esp
content=Rem_AC.esp
content=Rem_AI.esp
content=Rem_AL.esp
content=Rem_BC.esp
content=Rem_GL.esp
content=Rem_Solstheim.esp
content=Rem_WG.esp
content=Vurt's Groundcover - Reeds.esp
content=Hold it - Dreamers.ESP
content=Hold it - resource.esp
content=Khajiit-ALL.ESP
content=Khajiit-Hair.ESP
content=Khajiit-NPCReplace.ESP
content=Khajiit-VampiresPlayable.ESP
content=correctUV Ore Replacer_fixed.esp
content=merged.omwaddon
- Spoiler: Show
- # This is the OpenMW user 'settings.cfg' file. This file only contains
# explicitly changed settings. If you would like to revert a setting
# to its default, simply remove it from this file. For available
# settings, see the file 'files/settings-default.cfg' in our source repo or the documentation at:
#
# https://openmw.readthedocs.io/en/master ... index.html
[Shaders]
lighting method = shaders
apply lighting to environment maps = true
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
radial fog = true
[Sound]
device =
hrtf =
master volume = 0.127713
[Video]
resolution x = 1920
resolution y = 1080
fullscreen = true
antialiasing = 4
window border = false
[Groundcover]
enabled = true
density = 0.3
min chunk size = 1.0
stomp mode = 2
stomp intensity = 2
rendering distance = 6144.0
[Camera]
viewing distance = 64512
third person camera distance = 30
head bobbing = true
preview if stand still = true
view over shoulder = true
[Shadows]
actor shadows = true
enable shadows = true
object shadows = true
player shadows = true
terrain shadows = true
[Water]
reflection detail = 2
refraction = true
rtt size = 512
shader = true
[GUI]
color topic enable = true
scaling factor = 1.25
stretch menu background = true
subtitles = true
[Game]
NPCs avoid collisions = true
barter disposition change is permanent = true
followers attack on sight = true
prevent merchant equipping = true
show effect duration = true
show enchant chance = true
show melee info = true
show owned = 3
show projectile damage = true
smooth movement = true
strength influences hand to hand = 2
swim upward correction = true
turn to movement direction = true
use additional anim sources = true
use magic item animations = true
weapon sheathing = true
[Input]
toggle sneak = true
always run = false
[Physics]
async num threads = 1
[Saves]
max quicksaves = 10
timeplayed = true
character = Telly_G
[Windows]
dialogue h = 0.449074
dialogue w = 0.69987
dialogue x = 0.121094
dialogue y = 0.141204
inventory h = 0.815972
inventory w = 0.740885
inventory x = 0
inventory y = 0.162037
stats h = 0.398148
stats w = 0.275391
stats x = 0.749349
stats y = -0.0196759
barter h = 0.795139
barter w = 0.433594
barter x = 0.566406
barter y = 0.158565
inventory barter h = 0.84375
inventory barter w = 0.547526
inventory barter x = 0.014974
inventory barter y = 0.15625
map h = 0.293981
map w = 0.253255
map x = 0.746745
map y = 0.377315
spells h = 0.309028
spells w = 0.25651
spells x = 0.74349
spells y = 0.690972
I think I might finally fixed it after reapplying the .CFG generator from modding-openmw for the mod list (with the guidance of relevant section of the 6 hour long guide)
- Spoiler: Show