Page 2 of 2
Re: OpenMW Roadmap Update
Posted: 12 Apr 2022, 14:56
by redsteakraw
Amenophis wrote: ↑01 Apr 2022, 20:18
OpenBaldurs when???
It actually is a thing it is called GemRB it can play all of the Infinity Engine games from Baldurs Gate 1 to Plane Scape torment. It has been in Active development since before Morrowind was even released.
https://gemrb.org
Re: OpenMW Roadmap Update
Posted: 12 Apr 2022, 15:23
by psi29a
I think a majority of people know this already. This is a just an April Fools joke and one here is serious.
That being said, initial code commit (not just structure) was 15 Oct 2003, so about a year after Morrowind's release...
https://github.com/gemrb/gemrb/tree/727 ... 9b56b69864
still a valid point though, about as old.
Re: OpenMW Roadmap Update
Posted: 13 Sep 2022, 03:59
by cdoublejj
damn i've been neglecting the site, i was confused for a good long moments
Re: OpenMW Roadmap Update
Posted: 07 Nov 2022, 04:38
by csombek
Damm! I read this 5 months ago and was so disappointed, I even stopped playing Morrowind (till today). So glad this was a joke, keep up the wonderful work guys! Next April you could shift your focus to just mod Skyrim instead.
Re: OpenMW Roadmap Update
Posted: 01 Aug 2023, 10:40
by ajira2
Actually not looks bad. Indeed, it looks great. What would I need to start a new game from scratch using that camera and my own assets (or free3d models) and OpenMW engine?
Gem engine seems 2d-3d not fully 3d like OpenMW.
Thanks.