Support of other scripting languages (e.g. daScript)

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sattarov
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Joined: 22 Jan 2021, 20:07

Support of other scripting languages (e.g. daScript)

Post by sattarov »

Hi! Thanks for adding Lua scripting language support :)

What do you think about adding support for other scripting languages like daScript? This language is being developed by a large Russian gaming company Gaijin Entertainment (War Thunder, Crossout, Enlisted), is open source (available on GitHub) and have very high performance.

- https://dascript.org/
- https://github.com/GaijinEntertainment/daScript
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psi29a
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Re: Support of other scripting languages (e.g. daScript)

Post by psi29a »

It's already enough that we support Lua, let's try to get at least one thing right. :)

Joking aside, we chose Lua because it is already used in tes3mp and mwse-lua; so there is already a large modding community around Lua.

In addition to this, the Lua ecosystem is also rather large in comparison to others in the same constraints we are placing such as sandboxed environment. This disqualifies quite a few other scripting languages.

Let's focus on one and make it great.

Don't get me wrong, daScript looks great.
sattarov
Posts: 2
Joined: 22 Jan 2021, 20:07

Re: Support of other scripting languages (e.g. daScript)

Post by sattarov »

Thanks for the answer! I hope that in the future there will be a use for this scripting language in your game engine :)
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