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OpenMW 0.47 NPC glitches

Posted: 17 Nov 2021, 13:58
by vividgamers20
I've noticed that some NPCs tend to be out of place or even disappear altogether.
For example, Punibi Yahaz tends to fall to the ground below where his caravan is standing upon.
The ra command returns him to his original place, but the problem recurs sometime later.
Also, Danso Indules and Sinnammu Mirpal disappear from their respective places and I can't find them.
Again, the ra command returns them to their original positions.
Could you please look into this?

Re: OpenMW 0.47 NPC glitches

Posted: 17 Nov 2021, 20:59
by AnyOldName3
It's not on our end. A lot of the vanilla animations don't stop in quite the same place as they start, so when they're played in a loop, NPCs gradually drift away from their starting location. IIRC, it also happens in vanilla Morrowind, and is resolved by several of the existing bug-fix mods like Patch for Purists.

Re: OpenMW 0.47 NPC glitches

Posted: 17 Nov 2021, 21:54
by mikeprichard
Just noting the bugfix module of Patch for Purists works flawlessly with OpenMW; as I've had it in my mod order for quite some time, I didn't realize it fixed this issue as well, but I can confirm I don't recall ever seeing the issue with PfP in place. Like the Arthmoor team's unofficial patches for later TES games, it's an absolutely essential "base" game mod for both vanilla MW and OpenMW, IMO.

1) You can get it here: https://www.nexusmods.com/morrowind/mods/45096
2) You can also combine it with the unofficial official plugins patch: https://www.nexusmods.com/morrowind/mods/43931
3) Enjoy OpenMW!

Re: OpenMW 0.47 NPC glitches

Posted: 17 Nov 2021, 22:19
by vividgamers20
Actually, I have both PfP and UMOPP installed with OpenMW and I experience this issue. For some reason, I don’t have this problem with vanilla engine with MCP.
I also use Mod Organizer 2 to manage any mods installed.
Any ideas on what may be causing it?

Re: OpenMW 0.47 NPC glitches

Posted: 18 Nov 2021, 00:34
by CMAugust
This is most likely the issue of certain actors like Danso Indules spawning before the large objects they're standing on are loaded, which happens because the object's origin actually belongs to the next cell over - in the unloaded chunk. It's already fixed for 0.48.0.

Re: OpenMW 0.47 NPC glitches

Posted: 18 Nov 2021, 03:42
by mikeprichard
Oh, right - I know I'd reported issues with objects appearing in one cell but belonging in another re: object paging that were recently fixed, so I guess this was related to the same general issue. Good to know it's fixed anyway!

Re: OpenMW 0.47 NPC glitches

Posted: 21 Nov 2021, 12:51
by vividgamers20
Thank you for the clarification. Hopefully, the next 0.48 release won't have this or similar issues.