Object paging / distant lands

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
Post Reply
Posts: 105
Joined: 26 Sep 2017, 19:13

Object paging / distant lands

Post by LoneWolf »

Although I've been playing with git master for some time already , I was hesitant to enable object paging .

About 2 weeks ago I enabled it and slowly got used to seeing further, today I increased view distance from 2 cells to 3 and 4 cells .

I can now see the ghostfence from ald'ruhn , Ashalmawia from Arkngthunch-Sturdumz and Tel Fyr from Wolverine Hall .

Vardenfell no longer feels huge and empty, but alive and realistic .
Devs , thank you.
User avatar
Posts: 5221
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/

Re: Object paging / distant lands

Post by psi29a »


You're welcome!
Posts: 2
Joined: 26 Jun 2018, 19:40

Re: Object paging / distant lands

Post by Muehe »

Reinstalled MW just to check out the object paging when I read the news. It's amazing!

Can set to 20 cells and fly around the whole island in minutes with stable frames and barely a lag in sight on somewhat dated GPU (GTX 980). 25 is pushing it, 30 is a lag fest. But 20 is amazingly stable, and being above the centre you can see nearly the whole map.

Kudos! Love it! Time to download mods again. :D
Posts: 1
Joined: 07 May 2022, 23:53
Gitlab profile: https://gitlab.com/dwcoates

Re: Object paging / distant lands

Post by dwcoates1 »

I set to 40 and `player->setacrobatics 3500` in console to jump around the island
Post Reply