OpenMW 0.16.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.16.0

Post by raevol »

Sounds good!
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Zini
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Re: OpenMW 0.16.0

Post by Zini »

Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses
This is a fix in the character creation process. The other fixes can be summed up as crash-bug fixes.
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WeirdSexy
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Re: OpenMW 0.16.0

Post by WeirdSexy »

Uploading (will take a while)

Will be live at: http://www.youtube.com/watch?v=ThfZrNVp ... e=youtu.be
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sirherrbatka
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Re: OpenMW 0.16.0

Post by sirherrbatka »

So funny when you jump before talking with imperial knight. It seems that dwarfs found own way to talk face to face.
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ElderTroll
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Re: OpenMW 0.16.0

Post by ElderTroll »

Really nice video Weirdsexy.
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raevol
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Re: OpenMW 0.16.0

Post by raevol »

Releasing... will update when uploads are done.

Plaintext:
The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (http://code.google.com/p/openmw/downloads/list).This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.

A release video by our very own WeirdSexy can be viewed here ( http://www.youtube.com/watch?v=ThfZrNVp5kQ ).

Please review the following:

Known Issues:
- Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.
- Inputting player -> addspell <NonExistingSpell> makes the command window throw "Error in framelistener: object <NonExistingSpell> not found" continuously. It will also prevent you from moving.

Changelog:
- Added Spell Window
- Added Alchemy Window
- Added support for x.y script sytax
- Weapon and spell icons now update to reflect the selected weapon and spell
- Added in-game settings window
- Launcher now saves user-set renderer settings
- Fixed a crash on OSX due to underwater effets
- Fixed auto-equipping not working in some cells
- Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
- Fix for stats review dialog showing all skills and attribute values as 0
- Fixes for several crashes
- Implemented game modes as a stack to prevent erratic behavior
- Added tooltips to class creation dialog
- Added support for show/hiding windows by clicking HUD elements
- Added support for corect player direction after using a Teleport Door
-Added support for selecting objects in the console by clicking them in the scene
- Added support the use of = as a synonym for ==
- Sped up script object access
- Restructured enabling/disabling of objects by script instruction
- Integrated ogre.cfg file in settings file
- Auto-close windows if a related MW-reference is no longer available
- Fix for bonuses in the character creation process
HTML:
<p>The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/ ... >Launchpad PPA</a>. Release packages for other platforms are available on our <a href="http://code.google.com/p/openmw/downloa ... ">Download page</a>.This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.</p>

<p>A release video by our very own WeirdSexy can be <a href="http://www.youtube.com/watch?v=ThfZrNVp5kQ">viewed here</a>.</p>

<p>Please review the following:</p>

<p><b>Known Issues:</b><br>
<ul><li>Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.</li>
<li>Inputting player -> addspell -NonExistingSpell- makes the command window throw "Error in framelistener: object -NonExistingSpell- not found" continuously. It will also prevent you from moving.</li></ul></p>

<p><b>Changelog:</b><br>
<ul><li>Added Spell Window</li>
<li>Added Alchemy Window</li>
<li>Added support for x.y script sytax</li>
<li>Weapon and spell icons now update to reflect the selected weapon and spell</li>
<li>Added in-game settings window</li>
<li>Launcher now saves user-set renderer settings</li>
<li>Fixed a crash on OSX due to underwater effets</li>
<li>Fixed auto-equipping not working in some cells</li>
<li>Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu</li>
<li>Fix for stats review dialog showing all skills and attribute values as 0</li>
<li>Fixes for several crashes</li>
<li>Implemented game modes as a stack to prevent erratic behavior</li>
<li>Added tooltips to class creation dialog</li>
<li>Added support for show/hiding windows by clicking HUD elements</li>
<li>Added support for corect player direction after using a Teleport Door</li>
<li>Added support for selecting objects in the console by clicking them in the scene</li>
<li>Added support the use of = as a synonym for ==</li>
<li>Sped up script object access</li>
<li>Restructured enabling/disabling of objects by script instruction</li>
<li>Integrated ogre.cfg file in settings file</li>
<li>Auto-close windows if a related MW-reference is no longer available</li>
<li>Fix for bonuses in the character creation process</li></ul></p>
BBCode:
The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.

A release video by our very own WeirdSexy can be viewed here.

Please review the following:

Known Issues:
- Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.
- Inputting player -> addspell <NonExistingSpell> makes the command window throw "Error in framelistener: object <NonExistingSpell> not found" continuously. It will also prevent you from moving.

Changelog:
- Added Spell Window
- Added Alchemy Window
- Added support for x.y script sytax
- Weapon and spell icons now update to reflect the selected weapon and spell
- Added in-game settings window
- Launcher now saves user-set renderer settings
- Fixed a crash on OSX due to underwater effets
- Fixed auto-equipping not working in some cells
- Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
- Fix for stats review dialog showing all skills and attribute values as 0
- Fixes for several crashes
- Implemented game modes as a stack to prevent erratic behavior
- Added tooltips to class creation dialog
- Added support for show/hiding windows by clicking HUD elements
- Added support for corect player direction after using a Teleport Door
-Added support for selecting objects in the console by clicking them in the scene
- Added support the use of = as a synonym for ==
- Sped up script object access
- Restructured enabling/disabling of objects by script instruction
- Integrated ogre.cfg file in settings file
- Auto-close windows if a related MW-reference is no longer available
- Fix for bonuses in the character creation process
Last edited by raevol on 02 Jul 2012, 09:20, edited 1 time in total.
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scrawl
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Re: OpenMW 0.16.0

Post by scrawl »

ElderTroll made the video? Oo
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raevol
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Re: OpenMW 0.16.0

Post by raevol »

Aiee woops. Sorry, fixing...

EDIT: Fixed. Thanks for catching that. I'm bad with names, even when they are written out right in front of me...
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ElderTroll
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Re: OpenMW 0.16.0

Post by ElderTroll »

My voice is definitely not that nice.
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raevol
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Re: OpenMW 0.16.0

Post by raevol »

Alright, we're released. :) And I'm off to sleep, if I messed anything up feel free to fix or let me know and I will do what I can tomorrow.
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