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Re: OpenMW 0.48.0

Posted: 05 Sep 2022, 12:57
by psi29a

Re: OpenMW 0.48.0

Posted: 06 Sep 2022, 07:43
by tcotys
OpenMW launches without problem on macOS 10.15, but the launcher (and the CS) still crash on launch. It seems that there is a problem with Qt:

Code: Select all

[00:58:30.859 I] Crash handler installed
qt.qpa.plugin: Could not load the Qt platform plugin "cocoa" in "" even though it was found.
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.

Available platform plugins are: cocoa.



*** Fatal Error ***
 (signal 6)
Address: 0x7fff6eb6232a

Generating ~/Library/Preferences/openmw/launcher-crash.log and killing process 993, please wait... /tmp/gdb-respfile-9ol0RH:1: Error in sourced command file:
Unable to find Mach task port for process-id 993: (os/kern) failure (0x5).
 (please check gdb is codesigned - see taskgated(8))
 

Re: OpenMW 0.48.0

Posted: 06 Sep 2022, 20:09
by AnyOldName3
Which version of MacOS?

Re: OpenMW 0.48.0

Posted: 06 Sep 2022, 21:21
by tcotys
macOS 10.15.7 Catalina

MacBook Pro (13-inch, Mid 2012)
2,5 GHz Intel Core i5
8 Go 1600 MHz DDR3
Intel HD Graphics 4000 1536 Mo


This is strange because my local OpenMW build launches without problem.

It might comes from the way the "CI/before_install.osx.sh" script install Qt on my compute that would have messed up something, but I'm not an expert on the subject...

Another strange thing happens when launching the openmw-launcher with gdb is that gdb tries to look for symbol which reference another username absolute path e.g., "/Users/bret/Workspace/private/openmw/cmake-build-relwithdebinfo/apps/launcher/../../components/libcomponents.a".

I'd be happy to provide a build to test, but I don't know how to (c)make a "release/candidate" build (appart from my local ones).

Re: OpenMW 0.48.0

Posted: 06 Sep 2022, 21:39
by AnyOldName3
It's showing the path the file was at on the machine the app was built. As it wasn't built on your machine, that won't be a path on your machine.

Re: OpenMW 0.48.0

Posted: 06 Sep 2022, 22:02
by tcotys
Thanks, and sorry for the stupid comment (the ony other project I've build is a fortan90 one, where the compiling trick are completely different).

If I can do anything else to help, do not hesitate to ask

Re: OpenMW 0.48.0

Posted: 10 Sep 2022, 14:05
by Calibration
Just installed the MacOS 0.48.0 RC2, fired up my last game save and the massive stuttering and pausing during data initialisation/loading that I was
seeing as I moved about the landscape in 0.47 has now gone. That alone makes a huge improvement in gameplay. Whatever you did, well done! looking forward to checking it out more fully.

Re: OpenMW 0.48.0

Posted: 13 Sep 2022, 15:23
by laxon
Hey, I have two M1 mac minis sitting around. Happy to help do builds and debug if needed.

Though I have to assume that any kind of Metal port is beyond my abilities.

Re: OpenMW 0.48.0

Posted: 13 Sep 2022, 15:41
by psi29a
With the help of OnlyForF1 we now have someone to champion macOS M1 builds:

0.48 RC2: https://mega.nz/file/uQsBhL5L#CzydtXxtV ... JKmtbPAsJU

Known issues:
* crosshair missing

Re: OpenMW 0.48.0

Posted: 13 Sep 2022, 21:26
by Nobby
On Windows it seems that Launcher fails to create "settings.cfg" in My Games\OpenMW folder, as such no launcher setting are preserved.
All other files and folders seem to be there, only "settings.cfg" is missing - even when Launcher is run as administrator.

MyGUI.log
Spoiler: Show