OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW 0.48.0

Post by Ace (SWE) »

psi29a wrote: 13 Jul 2023, 09:04

Code: Select all

commit 3b669c2b02e71e07a1cad6a4558f575608974a4e (HEAD -> openmw-48, tag: openmw-48-rc12.1, origin/openmw-48)
Merge: 0a593c4741 33884dba30
Author: psi29a <[email protected]>
Date:   Thu Jul 13 08:01:35 2023 +0000

    Merge branch 'nsaids-for-shared-memory-structs-48' into 'openmw-48'
    
    Share the dump directory for crash and freeze dumps for 0.48
    
    See merge request OpenMW/openmw!3222
openmw-48-rc12.1 has been tagged, windows builds please :)
So, we're giving those shared memory structs some painkillers now.

Windows RC12.1 build;

64-bit (PDBs)
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

It's the anti-inflammatory properties I was going for, not the painkilling effects - the structs swole to double their previous size between RC11 and RC12.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

Links updated.
willlone
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Re: OpenMW 0.48.0

Post by willlone »

AnyOldName3 wrote: 12 Jul 2023, 16:03
willlone wrote: 12 Jul 2023, 05:07 Yes, macOS. Definitely was a freeze. The menu locked up completely and I was unable to do anything. I am not sure about earlier RCs for 0.48 but this was not an issue with 0.47 at all. Is there a crash dump for macOS? I was going to try RC12, but can download 11.1 again to try and re-create the issue (the freezes seemed random, and didn't occur every time I opened the program).
You can generate crash logs, but they're a hassle, and wouldn't happen automatically in the case of a freeze. I'm not sure what options we have for field debugging MacOS issues, and I don't know who'd know, either. Hopefully, someone does and is following this thread.

On Windows, before we had the built-in freeze catcher, our normal approach was to tell users to go into task manager, right click the OpenMW process, and choose the option to create a dump. Then they could send it us and we'd be able to inspect it in a debugger. Maybe MacOS has something similar, but I don't remember finding that button when I was trying to make my work Mac stop freezing, so there's a good chance it doesn't.
FYI I am running RC12 and so far no issues with freezing and texture flickering. Not sure what that was about but it seems fine now.
willlone
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Re: OpenMW 0.48.0

Post by willlone »

Ok, flickering still occurring. I hesitate to make a bug report, not knowing if this is an addressed issue already.

The flicker only occurs on torch textures, not on any other light source. The area directly above the torch flickers when the torch first comes into view. Almost seems as if the smoke texture is what is flickering(?). I did try "force shaders = true" in settings and the issue persisted.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

Release has been tagged.

Packagers, please PM your builds. :)
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

willlone wrote: 17 Jul 2023, 23:47 Ok, flickering still occurring. I hesitate to make a bug report, not knowing if this is an addressed issue already.

The flicker only occurs on torch textures, not on any other light source. The area directly above the torch flickers when the torch first comes into view. Almost seems as if the smoke texture is what is flickering(?). I did try "force shaders = true" in settings and the issue persisted.
Bug reports are great, to the gitlab! You can then make a video and post it here showing the issue. :)
willlone
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Re: OpenMW 0.48.0

Post by willlone »

Done @Issue #7486
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