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Re: OpenMW 0.48.0
Posted: 06 Feb 2023, 11:50
by psi29a
@Amgarrak this is a release/testing thread for OpenMW 0.48. It is not a place for feature requests. You can create a new topic for that.
We'll have a look to if it makes sense to do so. we're in the middle of de-hardcoding many of our sub-systems so it's just a matter of time before modders can have access to these things and incorporate it into their mods.
Re: OpenMW 0.48.0
Posted: 06 Feb 2023, 11:51
by psi29a
Speaking of which, around round of RCs please!
Re: OpenMW 0.48.0
Posted: 07 Feb 2023, 21:29
by elsid
Please tag the commit you're using to build the RC and push it somewhere (ideally to the upstream repo) so commit could be easily mapped into RC number.
Re: OpenMW 0.48.0
Posted: 07 Feb 2023, 21:51
by psi29a
Code: Select all
commit 3dd8fd2ef906e433bf861961e89ecd20770237b0 (HEAD -> openmw-48, tag: openmw-48-rc6, upstream/openmw-48)
Merge: 721177988 f23866be9
Re: OpenMW 0.48.0
Posted: 07 Feb 2023, 23:20
by Ace (SWE)
Windows RC6: (Ran the build remotely from a hotel in Belgium, so haven't been able to test it myself)
64-bit (
PDBs)
The
beta Flatpak has also been updated to RC6
Re: OpenMW 0.48.0
Posted: 08 Feb 2023, 10:45
by psi29a
@k1ll: can you add the navmesh generator to your generic build please?
https://gitlab.com/OpenMW/openmw/-/issues/7115
It's our last big issue for 0.48
Re: OpenMW 0.48.0
Posted: 09 Feb 2023, 16:46
by K1ll
Linux targz package RC6:
64 Bit
The navmesh generator and also the bullet object tool are now included in the package.
Re: OpenMW 0.48.0
Posted: 11 Feb 2023, 11:42
by Amgarrak
Hello, why is it not correctly displayed for me to increase magic, increase stamina and increase health?
Re: OpenMW 0.48.0
Posted: 12 Feb 2023, 04:33
by elsid
Ace (SWE) wrote: ↑07 Feb 2023, 23:20
Windows RC6: (Ran the build remotely from a hotel in Belgium, so haven't been able to test it myself)
64-bit (
PDBs)
The
beta Flatpak has also been updated to RC6
It uses Bullet without
multithreading support unlike 0.47 so this is a regression.
Re: OpenMW 0.48.0
Posted: 15 Feb 2023, 05:07
by nwah
The build should probably throw a warning or outright fail if it is not built with bullet multithreading. Or else this kind of regression will keep happening.