Re: OpenMW 0.48.0
Posted: 08 Jan 2023, 01:13
I'm going to be optimistic and not proactively download the PDBs to be ready for a flurry of user crash dumps.
Oh yeah.... <3AnyOldName3 wrote: ↑08 Jan 2023, 01:13 I'm going to be optimistic and not proactively download the PDBs to be ready for a flurry of user crash dumps.
https://www.statista.com/statistics/232 ... in-the-us/AnyOldName3 wrote: ↑08 Jan 2023, 17:16 One day, Linux users will come to the fact that no one cares about freedumb and 0.01% of Morrowind users on Windows is a demographic that outnumbers everyone who'll ever use Linux.
Just means we have to refocus our efforts and be Android only?As of November 2022, Android, an operating system using the Linux kernel, is the world's most-used operating system when judged by web use. It has 42% of the global market, followed by Windows with 30%, Apple iOS with 18%, macOS with 6%, then (desktop) Linux at 1.0% also using the Linux kernel.[1][2] These numbers do not include embedded devices or game consoles.
For desktop and laptop computers, Windows is the most used at 76%, followed by Apple's macOS at 16%, and Linux-based operating systems at 5% (i.e. "desktop Linux" at 2.6%, plus Google's ChromeOS at 2.4%, in the US up to 6.2%)
Is there a reason why the mod's animations aren't integrated in OpenMW so a separate mod isn't needed to fix this issue? I'm guessing some combination of a) the mod's patch files themselves may also break other things (which would be worrisome), b) the impracticality of replacing vanilla animation files directly through an OpenMW install, and/or c) lack of permission from the mod author, but any info would be appreciated.AnyOldName3 wrote: ↑05 Jan 2023, 19:38 That's actually working as intended. The idle animation for that NPC doesn't end in the same place as it starts, so when it loops a few times, they fall off the platform. If we did anything about it in the engine, it would break other things. Instead, you need a patch mod that replaces the relevant idle animations, which you can find on the Nexus.