OpenMW 0.48.0
Re: OpenMW 0.48.0
Is each release already planned out with a set number of fixes and features? i.e. 0.49 to have this many fixes and additions, 0.50 to have this, 0.51 to have that....?
Re: OpenMW 0.48.0
I think it is the one from "Monty Python and the Holy Grail": https://youtu.be/ashgP4YMdJw

ARTHUR:Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him. Brother Maynard! Bring up the Holy Hand Grenade!
-
- Posts: 14
- Joined: 24 Dec 2014, 19:05
Re: OpenMW 0.48.0
I don't think the "dice roll" attack style works in VR. I tried it out briefly and it felt more like there was a bug and I was actually missing the enemy, rather than simply not having a high enough attack value.
Re: OpenMW 0.48.0
Dear developers, please add a printing house like in MCP?
Last edited by Amgarrak on 12 Nov 2021, 15:04, edited 2 times in total.
- psi29a
- Posts: 5346
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.48.0
Why can't this be a Lua mod?
Re: OpenMW 0.48.0
Unfortunately such the mod does not exist 

- psi29a
- Posts: 5346
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.48.0
I'm asking if it couldn't be a Lua mod instead of an Engine feature, not if the mod existed.
Many of the MCP features we've put into OpenMW we will be pushed back out into Lua mods as more and more of OpenMW's systens become available through Lua.
Many of the MCP features we've put into OpenMW we will be pushed back out into Lua mods as more and more of OpenMW's systens become available through Lua.
Re: OpenMW 0.48.0
No it's not a Lua mod that's what's on the second screenshot https://www.nexusmods.com/morrowind/mod ... posts&BH=9