OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

I'm going to be optimistic and not proactively download the PDBs to be ready for a flurry of user crash dumps.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

AnyOldName3 wrote: 08 Jan 2023, 01:13 I'm going to be optimistic and not proactively download the PDBs to be ready for a flurry of user crash dumps.
Oh yeah.... <3

What I find amazing is that our project started as a way to run Morrowind on Linux, then macOS and then like Windows last... yet Windows users of OpenMW are higher than the rest. They still have the game and it still runs on their system, yet they choose to run Morrowind with OpenMW.

We're obviously doing something right. :lol:
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

One day, Linux users will come to the fact that no one cares about freedumb and 0.01% of Morrowind users on Windows is a demographic that outnumbers everyone who'll ever use Linux. :P
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

AnyOldName3 wrote: 08 Jan 2023, 17:16 One day, Linux users will come to the fact that no one cares about freedumb and 0.01% of Morrowind users on Windows is a demographic that outnumbers everyone who'll ever use Linux. :P
https://www.statista.com/statistics/232 ... in-the-us/

133 Million Linux (by way of Android) users? :P


https://en.wikipedia.org/wiki/Usage_sha ... x%20kernel.
As of November 2022, Android, an operating system using the Linux kernel, is the world's most-used operating system when judged by web use. It has 42% of the global market, followed by Windows with 30%, Apple iOS with 18%, macOS with 6%, then (desktop) Linux at 1.0% also using the Linux kernel.[1][2] These numbers do not include embedded devices or game consoles.
Just means we have to refocus our efforts and be Android only? :P

Desktop only:
For desktop and laptop computers, Windows is the most used at 76%, followed by Apple's macOS at 16%, and Linux-based operating systems at 5% (i.e. "desktop Linux" at 2.6%, plus Google's ChromeOS at 2.4%, in the US up to 6.2%)
Dadinjo
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Re: OpenMW 0.48.0

Post by Dadinjo »

Ace (SWE) wrote: 07 Jan 2023, 18:27 Windows RC5:

64-bit (PDBs)
There is a bug with this version.

Gamma correction is always resetting to default value. Even when I change it, it goes back after couple of seconds.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

RC4 didn't have this?
Dadinjo
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Re: OpenMW 0.48.0

Post by Dadinjo »

psi29a wrote: 10 Jan 2023, 12:57 RC4 didn't have this?
Didn't try RC4, wasn't there in RC3.
Just to be clear, gamma correction slider stays where I put it. It's just that the screen goes bright again after few seconds after I lowered gamma.
mikeprichard
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Re: OpenMW 0.48.0

Post by mikeprichard »

AnyOldName3 wrote: 05 Jan 2023, 19:38 That's actually working as intended. The idle animation for that NPC doesn't end in the same place as it starts, so when it loops a few times, they fall off the platform. If we did anything about it in the engine, it would break other things. Instead, you need a patch mod that replaces the relevant idle animations, which you can find on the Nexus.
Is there a reason why the mod's animations aren't integrated in OpenMW so a separate mod isn't needed to fix this issue? I'm guessing some combination of a) the mod's patch files themselves may also break other things (which would be worrisome), b) the impracticality of replacing vanilla animation files directly through an OpenMW install, and/or c) lack of permission from the mod author, but any info would be appreciated.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

It's a content issue with vanilla assets. It is fixed years ago by a mod. OpenMW has a policy of not touching Bethesda IP content as to protect the project against legal can of worms.
mikeprichard
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Re: OpenMW 0.48.0

Post by mikeprichard »

psi29a wrote: 12 Jan 2023, 08:33 It's a content issue with vanilla assets. It is fixed years ago by a mod. OpenMW has a policy of not touching Bethesda IP content as to protect the project against legal can of worms.
Ah, of course - cheers.
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