OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

The Windows RCs are using a too-old version of Boost, causing https://gitlab.com/OpenMW/openmw/-/issues/7266, which is really a duplicate of https://gitlab.com/OpenMW/openmw/-/issues/6942
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Ace (SWE)
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Re: OpenMW 0.48.0

Post by Ace (SWE) »

New Windows RC7 builds with the latest deps;

64-bit (PDBs)

Edit:
Another set of builds, this time with a fresh compile of multi-threaded Bullet, just to be sure about things
64-bit (PDBs)
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

My game freezes when I draw weapons from the scabbard or when moving :( OpenMW-0.48.0-RC6-win64 everything worked fine except for some brakes
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

Amgarrak wrote: 10 Mar 2023, 14:30 My game freezes when I draw weapons from the scabbard or when moving :( OpenMW-0.48.0-RC6-win64 everything worked fine except for some brakes
Did you try RC7 just posted in the past above yours?

Is there any crashdumps or anything? Any mods?
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

This happens only in RC7 and RC7.1 versions, and RC6 is the most working for me
here is my Microsoft Windows 7 Home Extended system
Intel(R) Core(TM)2 Quad CPU Q9400 @2.66GHz 2.67 GHz
64-bit OPERATING SYSTEM
6.00 GB OF RAM
Nvidia GeForce GT 1030
Last edited by Amgarrak on 12 Mar 2023, 12:14, edited 2 times in total.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

Maybe there is something useful for you here, maybe you can even figure it out https://www.mediafire.com/file/4xkjd4n8 ... 8.rar/file
Last edited by Amgarrak on 12 Mar 2023, 11:49, edited 1 time in total.
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Ace (SWE)
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Re: OpenMW 0.48.0

Post by Ace (SWE) »

Likely related to multi-threaded bullet then, since that was a change between RC6 and 7
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

The crash dump in the archive isn't from RC7.1. Its date says it happened three days ago and it died in lua51.dll, so if you know what build you were using then and it's not something we think we've fixed already, it'll still be worth investigating.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

Instead of loading the area, my game freezes completely when moving can you fix it if possible this is observed in RC7.1 I updated the archive and added saving my character?
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

RC8 please! Please base on openmw-48-rc8 tag

macos arm64: https://mega.nz/file/HFMkCIDS#uSGDVilpi ... isv8TmcuIQ
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