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Animation system

Posted: 22 Apr 2021, 20:44
by rhymer
Are there any plans on reworking animation system, e.g. implementing animation blending, Inverse Kinematic, ragdolls?

Re: Animation system

Posted: 22 Apr 2021, 23:45
by AnyOldName3
Plans, yes. Concrete plans, no. Kind of like how I'm planning on going to bed at a reasonable time tonight so I'm not desperately tired in the morning, but I've got fifteen minutes to get into bed to achieve that, and instead I'm on the OpenMW forums.

Re: Animation system

Posted: 24 Apr 2021, 11:07
by Lamoot
rhymer wrote: 22 Apr 2021, 20:44 Are there any plans on reworking animation system, e.g. implementing animation blending, Inverse Kinematic, ragdolls?
For ragdolls there are experiments like this one.
https://www.youtube.com/watch?v=0zkXR_FYnvM

For inverse kinematics there's this basic issue on gitlab.
https://gitlab.com/OpenMW/openmw/-/issues/5503

Apart from this, there's no big push currently going on to improve the animation system.

Re: Animation system

Posted: 24 Aug 2021, 00:08
by Tes96
I didn't know cc9cii had a youtube channel. Instantly subscribed! Those videos of playing Oblivion in the OpenMW engine are a breakthrough to a whole new realm of possibilities!