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Re: OpenMW Spotlight: Submit to the three

Posted: 16 Mar 2021, 12:29
by Shumafuk
With new distance land - groundcover... Does it mean that MGE XE is no needed any-more and I can stick only with OpenMW? I'm super excited.

Re: OpenMW Spotlight: Submit to the three

Posted: 16 Mar 2021, 14:34
by lysol
MGE XE still has support for post-processing shaders, which are yet to be implemented into OpenMW. But we're getting closer and closer indeed.

Re: OpenMW Spotlight: Submit to the three

Posted: 16 Mar 2021, 21:21
by TKmod
Thank You lysol, It turned out that on the _n, _nh, and _spec files that I was making I was making right but I wasn't running them through the openmw launcher settings so they were not activating in game so thanks it was such an obvious step that I over looked it the game looks great now.

Still no sun rays but that could be an issue with my pc from back when I did a multiplayer for morrowind overhaul (extremely buggy and crashed every 20 minutes) or like you said a intel issue, I'll try on a different pc to see if its just me

looking forward to 0.47