Beautiful Cities of Morrowind Issue
Posted: 04 Mar 2021, 16:42
Looking for some advice over an issue I have associated with the currently popular Beautiful Cities of Morrowind mod.
The issue is that the interior of St Olms Plaza and St Delyn Plaza are a bit messed up in two ways. One, there is a missing outer door in one of the interior buildings of the plaza in each case. Second the local map in the inventory shows no detail apart from the position of doors.
This is with a fresh game restart and theoretically I have no other mod which affects these areas of Vivec (that I can see anyway). This is a very popular mod and noone else has reported problems in these areas on Nexus. I am running the Mac version of OpenMW 0.47 downloaded as of a couple of days ago (some really nice features in this btw!!).
I have over 100 esp and esm loaded and it would be a right royal pain to manually go through and remove them to see if there is some sort of mod conflict or even load order conflict. I could report the issue to the mod author but I suspect it is some sort of issue with my setup and how the elements are interacting. I see nothing in the standard log file which gives me a clue as to what it going on.
So, some questions are 1) Any ideas how track down what is causing this issue? 2) Is it possible that errors in one mod can cause corruption in other mods even when they address different game elements? 3) Does this sound like it could be an OpenMW issue?
Any help appreciated.
The issue is that the interior of St Olms Plaza and St Delyn Plaza are a bit messed up in two ways. One, there is a missing outer door in one of the interior buildings of the plaza in each case. Second the local map in the inventory shows no detail apart from the position of doors.
This is with a fresh game restart and theoretically I have no other mod which affects these areas of Vivec (that I can see anyway). This is a very popular mod and noone else has reported problems in these areas on Nexus. I am running the Mac version of OpenMW 0.47 downloaded as of a couple of days ago (some really nice features in this btw!!).
I have over 100 esp and esm loaded and it would be a right royal pain to manually go through and remove them to see if there is some sort of mod conflict or even load order conflict. I could report the issue to the mod author but I suspect it is some sort of issue with my setup and how the elements are interacting. I see nothing in the standard log file which gives me a clue as to what it going on.
So, some questions are 1) Any ideas how track down what is causing this issue? 2) Is it possible that errors in one mod can cause corruption in other mods even when they address different game elements? 3) Does this sound like it could be an OpenMW issue?
Any help appreciated.