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Re: OpenMW Template art

Posted: 01 Aug 2021, 21:33
by Lamoot
wazabear wrote: 01 Aug 2021, 04:44 Very nice, an up to date animation reference will be invaluable. It's one of the most daunting things to do for new modders.
Indeed! Have to plug those documentation holes.
wazabear wrote: 01 Aug 2021, 04:44 On the topic of animations. If your'e interested, Greatness7 actually made a blender plugin to port these animations in from https://www.mixamo.com/#/?page=1&type=M ... MotionPack. In fact, you can even preview the animations by importing the morrowind skeleton.

He shared the script here: https://gist.github.com/Greatness7/85ff ... 5bb8ff2664

In action here: https://streamable.com/qu5lb0

Is this something doable for OpenMW-Dude? The library gives access to a massive collection of high quality animations.
For the Template I'm aiming for as permissive license as possible. Most of the content is public domain and I'd like to release OpenMWDude under this as well. Mixamo's license probably doesn't fit this.

On the technical side, it should be possible to apply Mixamo animations to OpenMWDude. The deforming skeleton is structured and named the same way as Morrowind's original player skeleton.

Re: OpenMW Template art

Posted: 02 Aug 2021, 13:12
by psi29a
We should apply a CC0 license, since in some jurisdictions, the concept of public domain does not exist. So CC0 makes the most sense.

Re: OpenMW Template art

Posted: 02 Aug 2021, 19:51
by Lamoot
psi29a wrote: 02 Aug 2021, 13:12 We should apply a CC0 license, since in some jurisdictions, the concept of public domain does not exist. So CC0 makes the most sense.
I thought CC0 and public domain are one and the same. One learns something new every day :idea: But yeah, all assets apart from the font and UI xml files are CC0 as will be the rest of the assets in the Template.

Re: OpenMW Template art

Posted: 02 Aug 2021, 23:40
by AnyOldName3
CC0 is basically legalese explaining the concept of public domain. If you release something in France as public domain, for example, and then die, your estate can then claim that because that's not a real licence, it's actually all-rights-reserved, and then sue anyone using your stuff for copyright infringement, whereas if you say it's CC0, it explicitly says anyone can do what they want and doesn't owe you anything, and that stands up in court.

Re: OpenMW Template art

Posted: 04 Aug 2021, 16:24
by Lamoot
AnyOldName3 wrote: 02 Aug 2021, 23:40 CC0 is basically legalese explaining the concept of public domain. If you release something in France as public domain, for example, and then die, your estate can then claim that because that's not a real licence, it's actually all-rights-reserved, and then sue anyone using your stuff for copyright infringement, whereas if you say it's CC0, it explicitly says anyone can do what they want and doesn't owe you anything, and that stands up in court.
Ah right, makes sense. Thanks for the explanation. Didn't know public domain is not a universally free concept around the world and that it can even be revoked :?:

In other news, made some progress with the bird and its animations. First I'm making the whole set and get it into the game. Only the walkcycle is worthy of showing for now. https://streamable.com/9mt56z

EDIT: Current source file for the creature https://gitlab.com/Lamoot/example-suite ... ture.blend (Released as CC0)

Re: OpenMW Template art

Posted: 23 Aug 2021, 20:21
by mclawliet
Lamoot wrote: 04 Aug 2021, 16:24 In other news, made some progress with the bird and its animations. First I'm making the whole set and get it into the game. Only the walkcycle is worthy of showing for now. https://streamable.com/9mt56z
And here are some sketches I've been working on the bird. I've made some more feathered and some reptilian versions. Lamoot is leaning towards 5 and 6, so I'll make new sketches, mixing features of those two in the following days. But which bird do you like the most? :)

Re: OpenMW Template art

Posted: 26 Aug 2021, 00:24
by Tes96
Lamoot wrote: 01 Aug 2021, 21:33
wazabear wrote: 01 Aug 2021, 04:44 Very nice, an up to date animation reference will be invaluable. It's one of the most daunting things to do for new modders.
Indeed! Have to plug those documentation holes.
wazabear wrote: 01 Aug 2021, 04:44 On the topic of animations. If your'e interested, Greatness7 actually made a blender plugin to port these animations in from https://www.mixamo.com/#/?page=1&type=M ... MotionPack. In fact, you can even preview the animations by importing the morrowind skeleton.

He shared the script here: https://gist.github.com/Greatness7/85ff ... 5bb8ff2664

In action here: https://streamable.com/qu5lb0

Is this something doable for OpenMW-Dude? The library gives access to a massive collection of high quality animations.
For the Template I'm aiming for as permissive license as possible. Most of the content is public domain and I'd like to release OpenMWDude under this as well. Mixamo's license probably doesn't fit this.

On the technical side, it should be possible to apply Mixamo animations to OpenMWDude. The deforming skeleton is structured and named the same way as Morrowind's original player skeleton.
Does Mixamo have any normal walking/running/swimming animations that could replace the vanilla animations? There is Sexy Walk animation but it's rather old and a little too exaggerated. I personally like the walking animation from ESO and Skyrim. I wonder if we could port those.

Re: OpenMW Template art

Posted: 26 Aug 2021, 22:42
by AnyOldName3
The template can't use content from the BGS games. Bethesda own the copyright for that, but we need the template to be free from such restrictions so people can make games out of it that don't legally partially belong to Bethesda.

Re: OpenMW Template art

Posted: 27 Aug 2021, 10:53
by psi29a
Tes96 wrote: 26 Aug 2021, 00:24 I personally like the walking animation from ESO and Skyrim. I wonder if we could port those.
Absolutely not, that would be an intellectual property violation.

Only content who's license allows for: copying, redistribution, remixing and be sold; should be considered.

Anything without a restrictive license or no license at all is a no go and can't be used.

Re: OpenMW Template art

Posted: 27 Aug 2021, 18:50
by Tes96
psi29a wrote: 27 Aug 2021, 10:53
Tes96 wrote: 26 Aug 2021, 00:24 I personally like the walking animation from ESO and Skyrim. I wonder if we could port those.
Absolutely not, that would be an intellectual property violation.

Only content who's license allows for: copying, redistribution, remixing and be sold; should be considered.

Anything without a restrictive license or no license at all is a no go and can't be used.
So someone would have to make an animation from scratch that looked just like it or close to it?
Does OpenMW allow for better animation support, at least at the v1.0.0 mark?