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Stroll in Balmora and Seyda Neen in OpenMW with normal maps and shaders

Posted: 11 Jul 2020, 16:18
by Genexus

Re: Stroll in Balmora and Seyda Neen in OpenMW with normal maps and shaders

Posted: 12 Jul 2020, 05:56
by raevol
Do you have your gamma settings tweaked? Or post-processed the video somehow? The lighting looks really abnormal.

But the models and textures look great! Thank you for posting!

Re: Stroll in Balmora and Seyda Neen in OpenMW with normal maps and shaders

Posted: 12 Jul 2020, 15:28
by Genexus
Those are Vtastek Shaders