questions about set up server
Posted: 12 Jun 2020, 21:26
Hi,
I have several questions and I decided to ask them in one post so as not to spam.
I want to configure my server to be as close as possible to the singleplayer but for each player, that is basically:
- that new players spawn in Census and Excise Office of Seyda Neen
- that each player can do all the quests
for the first thing, I plan do it with OriginalStart script by urm(https://github.com/tes3mp-scripts/OriginalStart), please tell me if I need to do any additional configuration in config.lua
For the second thing, I'm thinking of doing two things:
set all "config.share...." to false in config.lua.
use CellReset script (I still don't know which one to use), about this I have a few questions, since I don't know exactly what resets
this respawn dead NPCs?
this removes objects placed by players from storages?
Is this a solution that allows players to do quests that were already done by another player?
please let me know any corrections or recommendations
I have several questions and I decided to ask them in one post so as not to spam.
I want to configure my server to be as close as possible to the singleplayer but for each player, that is basically:
- that new players spawn in Census and Excise Office of Seyda Neen
- that each player can do all the quests
for the first thing, I plan do it with OriginalStart script by urm(https://github.com/tes3mp-scripts/OriginalStart), please tell me if I need to do any additional configuration in config.lua
For the second thing, I'm thinking of doing two things:
set all "config.share...." to false in config.lua.
use CellReset script (I still don't know which one to use), about this I have a few questions, since I don't know exactly what resets
this respawn dead NPCs?
this removes objects placed by players from storages?
Is this a solution that allows players to do quests that were already done by another player?
please let me know any corrections or recommendations