OpenMW-CS Record Filter/Search Future
Posted: 02 May 2020, 14:49
Hello All!
I am new developer working on the project. Some of you might of met me in the discord as SpaceCowboy. Ive decided to work on the editor tooling as it needs some love to reach its potential. Through querying the users and comparing vanilla Morrowind Construct set to OpenMW-Construction Set ive learned something...
People seem to dislike/misunderstand the record filter systems. Ive seen this in the modding community and in openMW. Would we be open to considering an abstraction over it or a simplified method for more intuitive end user use? Im not arguing its not robust, reading the documentation clarifies things a ton. Its just not what they expect.
The value of openMW, from my perspective, has to do with the engine and its potential to be a game creation system. Not its potential only to the Morrowind community, dev or modder alike. While editing morrowind is the most important short term goal, to create RPGS separately on an incredible/extendible FOSS engine for rpgs to me seems like the natural progression. Maybe thats not the ideology we have! And thats okay, set me straight.
But if I am a guy, who want to make an RPG and im suggested openMW, we want to make it for him right?
Post 1.0 might be the right call there. And im genuinely not trying to make waves, I just want to make the editor good![:slight_smile:](//cdn.jsdelivr.net/gh/twitter/twemoji@latest/assets/svg/1f642.svg)
Of course that goal means making editing Morrowind great first!
I am new developer working on the project. Some of you might of met me in the discord as SpaceCowboy. Ive decided to work on the editor tooling as it needs some love to reach its potential. Through querying the users and comparing vanilla Morrowind Construct set to OpenMW-Construction Set ive learned something...
People seem to dislike/misunderstand the record filter systems. Ive seen this in the modding community and in openMW. Would we be open to considering an abstraction over it or a simplified method for more intuitive end user use? Im not arguing its not robust, reading the documentation clarifies things a ton. Its just not what they expect.
The value of openMW, from my perspective, has to do with the engine and its potential to be a game creation system. Not its potential only to the Morrowind community, dev or modder alike. While editing morrowind is the most important short term goal, to create RPGS separately on an incredible/extendible FOSS engine for rpgs to me seems like the natural progression. Maybe thats not the ideology we have! And thats okay, set me straight.
But if I am a guy, who want to make an RPG and im suggested openMW, we want to make it for him right?
Post 1.0 might be the right call there. And im genuinely not trying to make waves, I just want to make the editor good
Of course that goal means making editing Morrowind great first!