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Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?

Posted: 04 Apr 2020, 17:18
by johnwalker1
I love having the shadows, and no more yellow boxes everywhere, but I'm not sure if it's worth the trade-off of transparent water that reflects/refracts everything like a fever dream - regardless of how I play with the settings, bar turning the shader off entirely.

I'm running OpenMW in Ubuntu 18.04.4 , and as stated, no issues in 0.45. I've seen someone with a similar problem saying the issue is with not having a legacy version of libpng, which also fixed their problem, but this was with version 0.30. I tried installing the library from terminal with no luck.

Is anyone else having a similar issue with 0.46?

Re: Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?

Posted: 04 Apr 2020, 23:37
by Time4Tea
I'm using a fairly recent nightly (0.46.0 revision: 8779d261ba) on Linux and the water effects look great.

Re: Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?

Posted: 05 Apr 2020, 00:22
by psi29a
Screenshots or videos could help here.

Re: Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?

Posted: 02 Nov 2020, 20:23
by redlionthree
Same thing happened to me on Debian. Get yourself a copy of libpng12 specifically and symlink it to the /lib folder of the nightly installation.