How to set rig (vanilla skeleton with mesh)
Posted: 03 Jan 2020, 19:57
I already posted on reddit, but didn't get any answers unfortunately.
I'm again trying some workflow for Morroiwid animations. Can anyone provide me Morrowind vanilla skeleton (1 person and 3 person) with meshes attached to it for 3ds Max 2014 version? Like seen in a photo 1 (Skyrim). If you can't send me this file can someone at least explain how to do this by myself?
Photo 1 - https://imgur.com/IOIvmuD
Photo 2 - https://imgur.com/QNXIDoy
I know how to import skeleton (photo 2), but I don't know how to import meshes (nord head, nord arms, nord legs, etc...). When I try to import this .nif files they are not attached to skeleton, they just get imported in the center of the grid.
The goal is to try and transfer some of Skyrims animation and other mocap that I have on my HD to Morrowind by retargeting and fixing the RAW animations, like seen in the clip.
Then send them back to 3ds Max and export to .kf
https://www.youtube.com/watch?v=Wjps4x2S3PE
I already successfully tested Skyrim jump animation to Morrowind and it's working, but it's difficult to work only with skeleton, I need also mesh to be attached to the bones. So basically what I need is "base_anim.nif" and "base_anim.1st.nif" with character full body mesh.
I'm again trying some workflow for Morroiwid animations. Can anyone provide me Morrowind vanilla skeleton (1 person and 3 person) with meshes attached to it for 3ds Max 2014 version? Like seen in a photo 1 (Skyrim). If you can't send me this file can someone at least explain how to do this by myself?
Photo 1 - https://imgur.com/IOIvmuD
Photo 2 - https://imgur.com/QNXIDoy
I know how to import skeleton (photo 2), but I don't know how to import meshes (nord head, nord arms, nord legs, etc...). When I try to import this .nif files they are not attached to skeleton, they just get imported in the center of the grid.
The goal is to try and transfer some of Skyrims animation and other mocap that I have on my HD to Morrowind by retargeting and fixing the RAW animations, like seen in the clip.
Then send them back to 3ds Max and export to .kf
https://www.youtube.com/watch?v=Wjps4x2S3PE
I already successfully tested Skyrim jump animation to Morrowind and it's working, but it's difficult to work only with skeleton, I need also mesh to be attached to the bones. So basically what I need is "base_anim.nif" and "base_anim.1st.nif" with character full body mesh.