Texture Problems

Everything about development and the OpenMW source code.
jhooks1
Posts: 780
Joined: 06 Aug 2011, 21:34

Re: Texture Problems

Post by jhooks1 »

NPCs and boxes look to dark here in Beshara. Everything works fine in .13 and I am just now switching back to work on animation - I didn't do it.
EmbraceUnity
Posts: 28
Joined: 24 Oct 2011, 04:41

Re: Texture Problems

Post by EmbraceUnity »

I noticed that the OGRE trunk has lots of fixes, including texture fixes. Perhaps the dark textures are because of OGRE bugs that are now fixed.
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Texture Problems

Post by psi29a »

Not sure if this is a bug, but I noticed it today and I do not remember it being there in previous releases.

http://dl.dropbox.com/u/396161/screenshot001.png

here is another one from another angle:

http://dl.dropbox.com/u/396161/screenshot002.png

It looks like a dagger shooting through the plant.
jhooks1
Posts: 780
Joined: 06 Aug 2011, 21:34

Re: Texture Problems

Post by jhooks1 »

Having problems with textures again, creatures turn out all black in my current branch.
Post Reply